eventobject -> objectevent take 3
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@@ -322,14 +322,14 @@ static void sub_807DFBC(u8 taskId)
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{
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case 0: // Never reached
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sub_807DCB0(0);
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FreezeEventObjects();
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FreezeObjectEvents();
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PlayerGetDestCoords(x, y);
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FieldSetDoorOpened(*x, *y);
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task->data[0] = 1;
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break;
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case 5:
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sub_807DCB0(0);
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FreezeEventObjects();
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FreezeObjectEvents();
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sub_807F114();
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sub_807DBAC();
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task->data[0] = 6;
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@@ -407,7 +407,7 @@ static void task_map_chg_seq_0807E20C(u8 taskId)
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{
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case 0:
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sub_807DCB0(0);
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FreezeEventObjects();
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FreezeObjectEvents();
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PlayerGetDestCoords(x, y);
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task->data[0] = 1;
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break;
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@@ -438,7 +438,7 @@ static void task_map_chg_seq_0807E2CC(u8 taskId)
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switch (gTasks[taskId].data[0])
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{
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case 0:
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FreezeEventObjects();
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FreezeObjectEvents();
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ScriptContext2_Enable();
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gTasks[taskId].data[0]++;
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break;
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@@ -458,7 +458,7 @@ static void sub_807E31C(u8 taskId)
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switch (gTasks[taskId].data[0])
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{
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case 0:
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FreezeEventObjects();
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FreezeObjectEvents();
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ScriptContext2_Enable();
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sub_805DC04();
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gTasks[taskId].data[0]++;
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@@ -688,7 +688,7 @@ static void sub_807E718(u8 taskId)
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switch (task->data[0])
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{
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case 0:
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FreezeEventObjects();
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FreezeObjectEvents();
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ScriptContext2_Enable();
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task->data[0]++;
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break;
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@@ -710,7 +710,7 @@ static void sub_807E784(u8 taskId)
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switch (task->data[0])
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{
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case 0:
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FreezeEventObjects();
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FreezeObjectEvents();
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ScriptContext2_Enable();
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PlaySE(SE_TK_WARPIN);
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sub_805DAB0();
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@@ -743,7 +743,7 @@ static void sub_807E80C(u8 taskId)
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switch (task->data[0])
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{
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case 0:
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FreezeEventObjects();
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FreezeObjectEvents();
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PlayerGetDestCoords(xp, yp);
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PlaySE(GetDoorSoundEffect(*xp, *yp - 1));
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task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1);
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@@ -797,7 +797,7 @@ static void sub_807E980(u8 taskId)
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{
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case 0:
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ScriptContext2_Enable();
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FreezeEventObjects();
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FreezeObjectEvents();
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CameraObjectReset2();
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data[0]++;
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break;
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