eventobject -> objectevent take 3
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@@ -90,7 +90,7 @@ static void sub_80C98FC(u8 taskId)
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gFieldEffectArguments[2] = 2;
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if (gFieldEffectArguments[1] == 4)
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gFieldEffectArguments[2] = 3;
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EventObjectSetGraphicsId(&gObjectEvents[gPlayerAvatar.mapObjectId], GetPlayerAvatarGraphicsIdByCurrentState());
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ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.mapObjectId], GetPlayerAvatarGraphicsIdByCurrentState());
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], gFieldEffectArguments[2]);
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FieldEffectActiveListRemove(6);
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gTasks[taskId].func = sub_80C99A0;
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