Document src/event_data.c
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@@ -3,37 +3,45 @@
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#include "constants/trainers.h"
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#define FLAG_TEMP_1 0x001
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#define FLAG_TEMP_2 0x002
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#define FLAG_TEMP_3 0x003
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#define FLAG_TEMP_4 0x004
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#define FLAG_TEMP_5 0x005
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#define FLAG_TEMP_6 0x006
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#define FLAG_TEMP_7 0x007
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#define FLAG_TEMP_8 0x008
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#define FLAG_TEMP_9 0x009
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#define FLAG_TEMP_A 0x00A
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#define FLAG_TEMP_B 0x00B
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#define FLAG_TEMP_C 0x00C
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#define FLAG_TEMP_D 0x00D
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#define FLAG_TEMP_E 0x00E
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#define FLAG_TEMP_F 0x00F
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#define FLAG_TEMP_10 0x010
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#define FLAG_TEMP_11 0x011
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#define FLAG_TEMP_12 0x012
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#define FLAG_TEMP_13 0x013
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#define FLAG_TEMP_14 0x014
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#define FLAG_TEMP_15 0x015
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#define FLAG_TEMP_16 0x016
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#define FLAG_TEMP_17 0x017
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#define FLAG_TEMP_18 0x018
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#define FLAG_TEMP_19 0x019
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#define FLAG_TEMP_1A 0x01A
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#define FLAG_TEMP_1B 0x01B
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#define FLAG_TEMP_1C 0x01C
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#define FLAG_TEMP_1D 0x01D
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#define FLAG_TEMP_1E 0x01E
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#define FLAG_TEMP_1F 0x01F
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// Temporary Flags
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// These temporary flags are are cleared every time a map is loaded. They are used
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// for things like shortening an NPCs introduction text if the player already spoke
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// to them once.
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#define TEMP_FLAGS_START 0x0
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#define FLAG_TEMP_1 (TEMP_FLAGS_START + 0x01)
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#define FLAG_TEMP_2 (TEMP_FLAGS_START + 0x02)
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#define FLAG_TEMP_3 (TEMP_FLAGS_START + 0x03)
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#define FLAG_TEMP_4 (TEMP_FLAGS_START + 0x04)
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#define FLAG_TEMP_5 (TEMP_FLAGS_START + 0x05)
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#define FLAG_TEMP_6 (TEMP_FLAGS_START + 0x06)
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#define FLAG_TEMP_7 (TEMP_FLAGS_START + 0x07)
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#define FLAG_TEMP_8 (TEMP_FLAGS_START + 0x08)
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#define FLAG_TEMP_9 (TEMP_FLAGS_START + 0x09)
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#define FLAG_TEMP_A (TEMP_FLAGS_START + 0x0A)
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#define FLAG_TEMP_B (TEMP_FLAGS_START + 0x0B)
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#define FLAG_TEMP_C (TEMP_FLAGS_START + 0x0C)
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#define FLAG_TEMP_D (TEMP_FLAGS_START + 0x0D)
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#define FLAG_TEMP_E (TEMP_FLAGS_START + 0x0E)
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#define FLAG_TEMP_F (TEMP_FLAGS_START + 0x0F)
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#define FLAG_TEMP_10 (TEMP_FLAGS_START + 0x10)
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// Used for obstacles (e.g. cut trees and rock smash rocks)
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#define FLAG_TEMP_11 (TEMP_FLAGS_START + 0x11)
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#define FLAG_TEMP_12 (TEMP_FLAGS_START + 0x12)
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#define FLAG_TEMP_13 (TEMP_FLAGS_START + 0x13)
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#define FLAG_TEMP_14 (TEMP_FLAGS_START + 0x14)
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#define FLAG_TEMP_15 (TEMP_FLAGS_START + 0x15)
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#define FLAG_TEMP_16 (TEMP_FLAGS_START + 0x16)
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#define FLAG_TEMP_17 (TEMP_FLAGS_START + 0x17)
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#define FLAG_TEMP_18 (TEMP_FLAGS_START + 0x18)
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#define FLAG_TEMP_19 (TEMP_FLAGS_START + 0x19)
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#define FLAG_TEMP_1A (TEMP_FLAGS_START + 0x1A)
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#define FLAG_TEMP_1B (TEMP_FLAGS_START + 0x1B)
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#define FLAG_TEMP_1C (TEMP_FLAGS_START + 0x1C)
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#define FLAG_TEMP_1D (TEMP_FLAGS_START + 0x1D)
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#define FLAG_TEMP_1E (TEMP_FLAGS_START + 0x1E)
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#define FLAG_TEMP_1F (TEMP_FLAGS_START + 0x1F)
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#define TEMP_FLAGS_END FLAG_TEMP_1F
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#define FLAG_0x020 0x020
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#define FLAG_0x021 0x021
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@@ -1376,8 +1384,8 @@
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#define FLAG_SYS_NOT_SOMEONES_PC (SYS_FLAGS + 0x34)
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#define FLAG_0x835 (SYS_FLAGS + 0x35)
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#define FLAG_0x836 (SYS_FLAGS + 0x36)
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#define FLAG_0x837 (SYS_FLAGS + 0x37)
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#define FLAG_0x838 (SYS_FLAGS + 0x38)
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#define FLAG_SYS_RESET_RTC_ENABLE (SYS_FLAGS + 0x37)
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#define FLAG_0x838 (SYS_FLAGS + 0x38) // Set, never read
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#define FLAG_SYS_MYSTERY_GIFT_ENABLED (SYS_FLAGS + 0x39)
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#define FLAG_0x83A (SYS_FLAGS + 0x3A)
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#define FLAG_SYS_RIBBON_GET (SYS_FLAGS + 0x3B)
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@@ -1515,13 +1523,11 @@
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#define FLAGS_COUNT (FLAG_0x8FF + 1)
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// SPECIAL FLAGS (unknown purpose)
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#define SPECIAL_FLAGS_START 0x4000
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#define SPECIAL_FLAGS_COUNT 16
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#define FLAG_DONT_SHOW_MAP_NAME_POPUP 0x4000
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#define FLAG_DONT_TRANSITION_MUSIC 0x4001
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#define FLAG_SPECIAL_FLAG_0x4002 0x4002
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#define FLAG_SPECIAL_FLAG_0x4003 0x4003
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#define FLAG_SPECIAL_FLAG_0x4004 0x4004
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// Special Flags (Stored in EWRAM (sSpecialFlags, not in the SaveBlock)
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#define SPECIAL_FLAGS_START 0x4000
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#define FLAG_DONT_SHOW_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0)
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#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1)
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// FLAG_SPECIAL_FLAG_0x4002 - 0x407F also exist and are unused
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#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F)
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#endif // GUARD_CONSTANTS_FLAGS_H
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@@ -3,23 +3,25 @@
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#define VARS_START 0x4000
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// Temporary variables. Reset on map load.
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#define VAR_TEMP_0 0x4000
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#define VAR_TEMP_1 0x4001
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#define VAR_TEMP_2 0x4002
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#define VAR_TEMP_3 0x4003
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#define VAR_TEMP_4 0x4004
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#define VAR_TEMP_5 0x4005
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#define VAR_TEMP_6 0x4006
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#define VAR_TEMP_7 0x4007
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#define VAR_TEMP_8 0x4008
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#define VAR_TEMP_9 0x4009
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#define VAR_TEMP_A 0x400A
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#define VAR_TEMP_B 0x400B
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#define VAR_TEMP_C 0x400C
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#define VAR_TEMP_D 0x400D
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#define VAR_TEMP_E 0x400E
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#define VAR_TEMP_F 0x400F
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// Temporary variables. Temp vars are cleared every time a map is loaded.
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#define TEMP_VARS_START 0x4000
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#define VAR_TEMP_0 (TEMP_VARS_START + 0x0)
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#define VAR_TEMP_1 (TEMP_VARS_START + 0x1)
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#define VAR_TEMP_2 (TEMP_VARS_START + 0x2)
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#define VAR_TEMP_3 (TEMP_VARS_START + 0x3)
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#define VAR_TEMP_4 (TEMP_VARS_START + 0x4)
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#define VAR_TEMP_5 (TEMP_VARS_START + 0x5)
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#define VAR_TEMP_6 (TEMP_VARS_START + 0x6)
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#define VAR_TEMP_7 (TEMP_VARS_START + 0x7)
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#define VAR_TEMP_8 (TEMP_VARS_START + 0x8)
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#define VAR_TEMP_9 (TEMP_VARS_START + 0x9)
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#define VAR_TEMP_A (TEMP_VARS_START + 0xA)
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#define VAR_TEMP_B (TEMP_VARS_START + 0xB)
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#define VAR_TEMP_C (TEMP_VARS_START + 0xC)
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#define VAR_TEMP_D (TEMP_VARS_START + 0xD)
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#define VAR_TEMP_E (TEMP_VARS_START + 0xE)
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#define VAR_TEMP_F (TEMP_VARS_START + 0xF)
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#define TEMP_VARS_END VAR_TEMP_F
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// Object event graphics IDs which can be changed by
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// script commands.
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@@ -86,7 +88,7 @@
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#define VAR_0x4029 0x4029
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#define VAR_0x402A 0x402A
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#define VAR_0x402B 0x402B
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#define VAR_RESET_RTC_ENABLE 0x402C
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#define VAR_0x402C 0x402C
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#define VAR_0x402D 0x402D
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#define VAR_0x402E 0x402E
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@@ -94,7 +96,7 @@
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#define VAR_ICE_STEP_COUNT 0x4030
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#define VAR_STARTER_MON 0x4031 // 0: Bulbasaur, 1: Squirtle, 2: Charmander
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#define VAR_0x4032 0x4032
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#define VAR_RESET_RTC_ENABLE 0x4032
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#define VAR_ENIGMA_BERRY_AVAILABLE 0x4033
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#define VAR_0x4034 0x4034
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@@ -105,7 +107,7 @@
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#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4039
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#define VAR_ELEVATOR_FLOOR 0x403A
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#define VAR_RESORT_GORGEOUS_REWARD 0x403B
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#define VAR_0x403C 0x403C
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#define VAR_0x403C 0x403C // Set to 0x0302, never read
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#define VAR_HERACROSS_SIZE_RECORD 0x403D
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#define VAR_DEOXYS_INTERACTION_NUM 0x403E
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#define VAR_0x403F 0x403F
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@@ -158,7 +160,7 @@
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#define VAR_MAP_SCENE_PEWTER_CITY 0x406C
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#define VAR_0x406D 0x406D
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#define VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE 0x406E
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#define VAR_CABLE_CLUB_STATE 0x406F
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#define VAR_CABLE_CLUB_STATE 0x406F
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#define VAR_MAP_SCENE_PALLET_TOWN_SIGN_LADY 0x4070
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#define VAR_MAP_SCENE_CINNABAR_ISLAND 0x4071
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#define VAR_0x4072 0x4072
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@@ -52,7 +52,7 @@ void ResetSpecialVars(void);
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void ResetMysteryEventFlags(void);
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void ResetMysteryEventVars(void);
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bool32 IsNationalPokedexEnabled(void);
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void sub_806E190(void);
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void EnableNationalPokedex_RSE(void);
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void ClearTempFieldEventData(void);
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#endif // GUARD_EVENT_DATA_H
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+2
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@@ -183,8 +183,8 @@ struct Pokedex
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{
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/*0x00*/ u8 order;
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/*0x01*/ u8 mode;
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/*0x02*/ u8 nationalMagic; // must equal 0xDA in order to have National mode
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/*0x03*/ u8 unknown2; // set to 0xB9 when national dex is first enabled
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/*0x02*/ u8 unused; // set to 0xDA, never read
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/*0x03*/ u8 nationalMagic; // set to 0xB9 when national dex is first enabled
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/*0x04*/ u32 unownPersonality; // set when you first see Unown
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/*0x08*/ u32 spindaPersonality; // set when you first see Spinda
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/*0x0C*/ u32 unknown3;
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