Name used object event palette tags

This commit is contained in:
PikalaxALT committed 2021-05-08 10:27:52 -04:00
1 parent fecbee43d3
commit e07dd9507b
10 files changed
+297 -291

No files matched your search

+5 -5
View File
@@ -78,15 +78,15 @@ static void LoadObjectRegularReflectionPalette(struct ObjectEvent * objectEvent,
const struct ObjectEventGraphicsInfo * graphicsInfo;
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
if (graphicsInfo->paletteTag2 != OBJ_EVENT_PAL_TAG_NONE)
if (graphicsInfo->reflectionPaletteTag != OBJ_EVENT_PAL_TAG_NONE)
{
if (graphicsInfo->paletteSlot == 0)
{
LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag1, paletteIndex);
LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag, paletteIndex);
}
else if (graphicsInfo->paletteSlot == 10)
{
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, paletteIndex);
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, paletteIndex);
}
else
{
@@ -103,9 +103,9 @@ static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent * objectEve
const struct ObjectEventGraphicsInfo * graphicsInfo;
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
if (graphicsInfo->paletteTag2 != OBJ_EVENT_PAL_TAG_NONE)
if (graphicsInfo->reflectionPaletteTag != OBJ_EVENT_PAL_TAG_NONE)
{
PatchObjectPalette(graphicsInfo->paletteTag2, paletteNum);
PatchObjectPalette(graphicsInfo->reflectionPaletteTag, paletteNum);
UpdateSpritePaletteWithWeather(paletteNum);
}
}