Usage of ST_OAM_AFFINE constants

This commit is contained in:
Eduardo Quezada
2022-08-18 12:10:09 -04:00
parent 5f81a9834f
commit e37c78c73f
14 changed files with 27 additions and 27 deletions
+2 -2
View File
@@ -2339,7 +2339,7 @@ static void PlayerDoMoveAnimation(void)
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
SetBattlerSpriteAffineMode(0);
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
@@ -2348,7 +2348,7 @@ static void PlayerDoMoveAnimation(void)
gAnimScriptCallback();
if (!gAnimScriptActive)
{
SetBattlerSpriteAffineMode(1);
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);