Usage of ST_OAM_AFFINE constants
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@@ -478,7 +478,7 @@ static const struct SpriteTemplate sSpriteTemplate_SlidingPokeball =
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static const struct OamData sOamData_Unused =
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{
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.y = 0,
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.affineMode = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = 0,
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.mosaic = FALSE,
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.bpp = 0,
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@@ -1076,7 +1076,7 @@ bool8 FldEff_Pokeball(void)
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u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_SlidingPokeball, gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
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gSprites[spriteId].oam.priority = 0;
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gSprites[spriteId].oam.affineMode = 1;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].data[0] = gFieldEffectArguments[2];
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gSprites[spriteId].data[1] = gFieldEffectArguments[3];
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gSprites[spriteId].data[2] = -1;
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