From e4136de32e7518521d595e601a86e9e8f6349aba Mon Sep 17 00:00:00 2001 From: garak Date: Thu, 23 May 2019 19:00:16 -0400 Subject: [PATCH] rename remaining battle anim files --- asm/{battle_anim_80DE2C0.s => battle_anim_effects_3.s} | 0 ...attle_anim_80989F8.s => battle_anim_mon_movement.s} | 0 asm/{battle_anim_8074480.s => battle_anim_mons.s} | 0 asm/{battle_anim_80EEC0C.s => battle_anim_special.s} | 0 ...tle_anim_8078178.s => battle_anim_status_effects.s} | 0 ld_script.txt | 10 +++++----- 6 files changed, 5 insertions(+), 5 deletions(-) rename asm/{battle_anim_80DE2C0.s => battle_anim_effects_3.s} (100%) rename asm/{battle_anim_80989F8.s => battle_anim_mon_movement.s} (100%) rename asm/{battle_anim_8074480.s => battle_anim_mons.s} (100%) rename asm/{battle_anim_80EEC0C.s => battle_anim_special.s} (100%) rename asm/{battle_anim_8078178.s => battle_anim_status_effects.s} (100%) diff --git a/asm/battle_anim_80DE2C0.s b/asm/battle_anim_effects_3.s similarity index 100% rename from asm/battle_anim_80DE2C0.s rename to asm/battle_anim_effects_3.s diff --git a/asm/battle_anim_80989F8.s b/asm/battle_anim_mon_movement.s similarity index 100% rename from asm/battle_anim_80989F8.s rename to asm/battle_anim_mon_movement.s diff --git a/asm/battle_anim_8074480.s b/asm/battle_anim_mons.s similarity index 100% rename from asm/battle_anim_8074480.s rename to asm/battle_anim_mons.s diff --git a/asm/battle_anim_80EEC0C.s b/asm/battle_anim_special.s similarity index 100% rename from asm/battle_anim_80EEC0C.s rename to asm/battle_anim_special.s diff --git a/asm/battle_anim_8078178.s b/asm/battle_anim_status_effects.s similarity index 100% rename from asm/battle_anim_8078178.s rename to asm/battle_anim_status_effects.s diff --git a/ld_script.txt b/ld_script.txt index c0ebec726..a524fc643 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -112,10 +112,10 @@ SECTIONS { asm/palette.o(.text); src/sound.o(.text); asm/battle_anim.o(.text); - asm/battle_anim_8074480.o(.text); + asm/battle_anim_mons.o(.text); src/task.o(.text); asm/reshow_battle_screen.o(.text); - asm/battle_anim_8078178.o(.text); + asm/battle_anim_status_effects.o(.text); asm/title_screen.o(.text); asm/reset_save_heap.o(.text); asm/field_weather.o(.text); @@ -138,7 +138,7 @@ SECTIONS { asm/mail_data.o(.text); asm/map_name_popup.o(.text); asm/item_menu_icons.o(.text); - asm/battle_anim_80989F8.o(.text); + asm/battle_anim_mon_movement.o(.text); asm/item.o(.text); asm/shop.o(.text); src/berry.o(.text); @@ -203,14 +203,14 @@ SECTIONS { asm/battle_anim_sound_tasks.o(.text); asm/battle_controller_safari.o(.text); asm/fldeff_sweetscent.o(.text); - asm/battle_anim_80DE2C0.o(.text); + asm/battle_anim_effects_3.o(.text); asm/learn_move.o(.text); asm/fldeff_softboiled.o(.text); asm/battle_tower.o(.text); asm/battle_controller_oak.o(.text); asm/player_pc.o(.text); asm/intro.o(.text); - asm/battle_anim_80EEC0C.o(.text); + asm/battle_anim_special.o(.text); asm/hall_of_fame.o(.text); asm/credits.o(.text); asm/diploma.o(.text);