link through ResetSerial
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-1
@@ -215,7 +215,7 @@ bool8 IsLinkConnectionEstablished(void);
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void SetSuppressLinkErrorMessage(bool8);
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bool8 HasLinkErrorOccurred(void);
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void ResetSerial(void);
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u32 LinkMain1(u8 *, u16 *, u16[CMD_LENGTH][MAX_LINK_PLAYERS]);
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u32 LinkMain1(u8 *, u16 *, u16[MAX_RFU_PLAYERS][CMD_LENGTH]);
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void RFUVSync(void);
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void Timer3Intr(void);
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void SerialCB(void);
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@@ -33,5 +33,10 @@ u8 Rfu_GetBlockReceivedStatus(void);
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void Rfu_SetBlockReceivedFlag(u8 who);
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void Rfu_ResetBlockReceivedFlag(u8 who);
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bool8 Rfu_IsMaster(void);
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void sub_80F85F8(void);
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bool32 sub_80FAE94(void);
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bool32 sub_80FAEF0(void);
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bool32 IsRfuRecvQueueEmpty(void);
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u32 GetRfuRecvQueueLength(void);
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#endif //GUARD_LINK_RFU_H
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@@ -142,4 +142,6 @@ void ResetGameStats(void);
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void Overworld_CreditsMainCB(void);
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bool32 Overworld_DoScrollSceneForCredits(u8 *, const struct CreditsOverworldCmd *, u8);
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bool32 sub_8058318(void);
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#endif //GUARD_OVERWORLD_H
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@@ -329,4 +329,11 @@ extern const u8 gText_ItemfinderResponding[];
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extern const u8 gText_ItemfinderShakingWildly[];
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extern const u8 gText_NopeTheresNoResponse[];
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// link
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extern const u8 gText_CommErrorEllipsis[];
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extern const u8 gText_MoveCloserToLinkPartner[];
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extern const u8 gText_CommErrorCheckConnections[];
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extern const u8 gText_ABtnTitleScreen[];
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extern const u8 gText_ABtnRegistrationCounter[];
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#endif //GUARD_STRINGS_H
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