sub_810D24C
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@@ -19,6 +19,7 @@
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#include "random.h"
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#include "field_map_obj.h"
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#include "field_player_avatar.h"
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#include "map_obj_8097404.h"
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#include "unk_810c3a4.h"
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#include "vs_seeker.h"
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@@ -1043,3 +1044,9 @@ u8 sub_810D1CC(void)
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return 0xFF;
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}
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void sub_810D24C(struct VsSeekerSubstruct * a0, const u8 * a1)
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{
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npc_sync_anim_pause_bits(&gUnknown_2036E38[a0->unk_7]);
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ScriptMovement_StartObjectMovementScript(a0->unk_6, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, a1);
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}
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