Port evolution_scene
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+2
-2
@@ -696,7 +696,7 @@ static void CB2_InitBattleInternal(void)
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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gBattleTerrain = BattleSetup_GetTerrainId();
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sub_800F34C();
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InitBattleBgsVideo();
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LoadBattleTextboxAndBackground();
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ResetSpriteData();
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ResetTasks();
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@@ -1774,7 +1774,7 @@ void sub_8011A1C(void)
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gBattle_BG2_Y = 0;
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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sub_800F34C();
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InitBattleBgsVideo();
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LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
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LoadBattleMenuWindowGfx();
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ResetSpriteData();
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