Merge battle graphics into battle_terrain and remove un-included files

The previous battle folder contained the used (and until recently undocumented) battle terrain graphics, while everything in the previous battle_terrain folder contained unused data (which is now at battle_terrain/unused, minus the files that never get included in the rom).
This commit is contained in:
hjk321
2021-03-30 23:20:48 -05:00
parent 7d9bcc9f77
commit ea68ec3fd7
128 changed files with 106 additions and 563 deletions
+1 -1
View File
@@ -964,7 +964,7 @@ const u32 gFile_graphics_battle_transitions_vs_frame_palette[] = INCBIN_U32("gra
const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz");
#include "data/graphics/battle_terrain.h"
#include "data/graphics/battle_terrain_unused.h"
const u32 gBattleAnimSpriteGfx_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz");