update header file
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@@ -220,7 +220,6 @@ void AnimMetronomeFinger(struct Sprite *);
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void AnimFollowMeFinger(struct Sprite *);
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void AnimFollowMeFinger(struct Sprite *);
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void AnimTauntFinger(struct Sprite *);
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void AnimTauntFinger(struct Sprite *);
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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// battle_anim_effects_2.c
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// battle_anim_effects_2.c
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void sub_80A6E48(struct Sprite *);
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void sub_80A6E48(struct Sprite *);
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@@ -317,9 +316,6 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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void sub_80EEFC8(u8 *, u8 *, u8 battlerId);
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void sub_80EEFC8(u8 *, u8 *, u8 battlerId);
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void sub_80EF0E0(u8 batterId);
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void sub_80EF0E0(u8 batterId);
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// water.c
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void AnimWaterPulseRing(struct Sprite *sprite);
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enum
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enum
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{
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{
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BATTLER_COORD_X,
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BATTLER_COORD_X,
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@@ -349,7 +345,7 @@ enum
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#define STAT_ANIM_MULTIPLE_PLUS2 56
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#define STAT_ANIM_MULTIPLE_PLUS2 56
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_mons.c
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// battle_anim_mons.c
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extern const struct MonCoords gCastformFrontSpriteCoords[];
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extern const struct MonCoords gCastformFrontSpriteCoords[];
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