update option menu const structs
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@@ -81,6 +81,19 @@
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#define TEXT_COLOR_TRANSPARENT 0x0
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#define TEXT_COLOR_WHITE 0x1
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#define TEXT_COLOR_DARK_GREY 0x2
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#define TEXT_COLOR_LIGHT_GREY 0x3
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#define TEXT_COLOR_RED 0x4
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#define TEXT_COLOR_LIGHT_RED 0x5
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#define TEXT_COLOR_GREEN 0x6
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#define TEXT_COLOR_LIGHT_GREEN 0x7
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#define TEXT_COLOR_BLUE 0x8
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#define TEXT_COLOR_LIGHT_BLUE 0x9
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#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
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#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
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#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
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#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
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#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
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#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
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// battle placeholders are located in battle_message.h
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#define EXT_CTRL_CODE_COLOR 0x1
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