Merge branch 'master' into pokedex_2

This commit is contained in:
ultima-soul
2019-08-04 15:23:09 -07:00
114 changed files with 8784 additions and 14915 deletions
+34 -3
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@@ -3,8 +3,39 @@
#include "global.h"
void sub_8149DFC(u8 a0);
bool8 sub_80D08F8(void);
void sub_80D08B8(u8 a0);
enum
{
MUGSHOT_LORELEI,
MUGSHOT_BRUNO,
MUGSHOT_AGATHA,
MUGSHOT_LANCE,
MUGSHOT_BLUE,
MUGSHOTS_COUNT
};
#define B_TRANSITION_BLUR 0
#define B_TRANSITION_DISTORTED_WAVE 1
#define B_TRANSITION_HORIZONTAL_CORRUGATE 2
#define B_TRANSITION_BIG_POKEBALL 3
#define B_TRANSITION_SLIDING_POKEBALLS 4
#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
#define B_TRANSITION_FULLSCREEN_WAVE 6
#define B_TRANSITION_BLACK_WAVE_TO_RIGHT 7
#define B_TRANSITION_SLICED_SCREEN 8
#define B_TRANSITION_WHITEFADE_IN_STRIPES 9
#define B_TRANSITION_GRID_SQUARES 10
#define B_TRANSITION_BLACK_DOODLES 11
#define B_TRANSITION_LORELEI 12
#define B_TRANSITION_BRUNO 13
#define B_TRANSITION_AGATHA 14
#define B_TRANSITION_LANCE 15
#define B_TRANSITION_BLUE 16
#define B_TRANSITION_ANTI_CLOCKWISE_SPIRAL 17
extern const struct SpritePalette sSpritePalette_SlidingPokeball;
bool8 BT_IsDone(void);
void BT_StartOnField(u8 transitionId);
bool8 FldEff_Pokeball(void);
#endif // GUARD_BATTLE_TRANSITION_H
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_BERRY_FIX_PROGRAM_H
#define GUARD_BERRY_FIX_PROGRAM_H
void mb_berry_fix_serve(void);
#endif //GUARD_BERRY_FIX_PROGRAM_H
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_CLEAR_SAVE_DATA_SCREEN_H
#define GUARD_CLEAR_SAVE_DATA_SCREEN_H
void CB2_SaveClearScreen_Init(void);
#endif //GUARD_CLEAR_SAVE_DATA_SCREEN_H
+1
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@@ -26,5 +26,6 @@ extern u16 gUnknown_03005DE8;
void DrawWholeMapView(void);
void CurrentMapDrawMetatileAt(int x, int y);
void sub_805A658(s16 *x, s16 *y);
#endif //GUARD_FIELD_CAMERA_H
+2
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@@ -83,5 +83,7 @@ void sub_80B69DC(void);
void CreateTeleportFieldEffectTask(void);
void FieldEffectActiveListRemove(u8 id);
void sub_8085620(void);
void FieldEffectStop(struct Sprite *sprite, u8 id);
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
#endif //GUARD_FIELD_EFFECTS_H
+1 -1
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@@ -17,7 +17,7 @@
// Get the IDE to stfu
// We define it this way to fool preproc.
#define INCBIN(x) {0}
#define INCBIN(...) {0}
#define INCBIN_U8 INCBIN
#define INCBIN_U16 INCBIN
#define INCBIN_U32 INCBIN
+13
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@@ -961,4 +961,17 @@ extern const u8 gFile_graphics_items_icon_palettes_sapphire_palette[];
extern const u8 gFile_graphics_items_icons_return_to_field_arrow_sheet[];
extern const u8 gFile_graphics_items_icon_palettes_return_to_field_arrow_palette[];
// title_screen
extern const u16 gGraphics_TitleScreen_PokemonFireRedLogoPals[];
extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoTiles[];
extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoMap[];
extern const u16 gGraphics_TitleScreen_CharizardPals[];
extern const u8 gGraphics_TitleScreen_CharizardTiles[];
extern const u8 gGraphics_TitleScreen_CharizardMap[];
extern u16 gGraphics_TitleScreen_BackgroundPals[]; // If this is const, title_screen.c does not match
extern const u8 gGraphics_TitleScreen_CopyrightPressStartTiles[];
extern const u8 gGraphics_TitleScreen_CopyrightPressStartMap[];
extern const u16 gGraphics_TitleScreen_FirePals[];
extern const u8 gGraphics_TitleScreen_BlankObjTiles[];
#endif //GUARD_GRAPHICS_H
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_INTRO_H
#define GUARD_INTRO_H
void sub_80EC864(void);
#endif //GUARD_INTRO_H
+2
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@@ -65,6 +65,8 @@ void ClearPokemonCrySongs(void);
void RestoreSerialTimer3IntrHandlers(void);
void SetVBlankCounter1Ptr(u32 *ptr);
void DisableVBlankCounter1(void);
void StartTimer1(void);
void SeedRngAndSetTrainerId(void);
extern const char RomHeaderGameCode[4];
extern const char RomHeaderSoftwareVersion;
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_MAIN_MENU_H
#define GUARD_MAIN_MENU_H
void sub_800C300(void);
#endif //GUARD_MAIN_MENU_H
+1
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@@ -31,6 +31,7 @@ void DrawDialogueFrame(u8 windowId, bool8 transfer);
void DrawStdWindowFrame(u8 windowId, bool8 copyNow);
void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram);
void ClearStdWindowAndFrame(u8 taskId, bool8 copyNow);
void sub_80F6C14(void);
void sub_80F771C(bool8 copyToVram);
void SetStdWindowBorderStyle(u8 windowId, bool8 copyToVram);
void sub_80F7768(u8 windowId, bool8 copyToVram);
+1
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@@ -106,6 +106,7 @@ extern bool8 (* gFieldCallback2)(void);
void SetLastHealLocationWarp(u8 healLocaionId);
void sub_8055864(u8 mapGroup, u8 mapNum);
void CB2_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_NewGame(void);
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
void Overworld_ResetStateAfterTeleport(void);
+4
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@@ -71,7 +71,11 @@ void BlendPalettes(u32, u8, u16);
void BlendPalettesUnfaded(u32, u8, u16);
void sub_80716F8(const u16 *, u16 *, u16, u8);
void TintPalette_GrayScale(u16 *, u16);
void TintPalette_GrayScale2(u16 *, u16);
void TintPalette_SepiaTone(u16 *, u16);
void sub_80717A8(u32, s8, u8, u8, u16, u8, u8);
bool32 sub_807185C(u8);
void sub_8071898(void);
extern struct PaletteFadeControl gPaletteFade;
+1
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@@ -22,6 +22,7 @@ extern const u16 gUnknown_84566A8[];
void sub_8112720(u8);
void sub_8113550(u16, const u16 *);
void sub_811539C(void);
void sub_8115748(u16);
u8 sub_8112CAC(void);
bool8 sub_81119D4(void (*func)(void));
+1 -1
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@@ -3,6 +3,6 @@
#include "global.h"
void PlaySlotMachine(u8, void *);
void PlaySlotMachine(u16, void (*)(void));
#endif // GUARD_SLOT_MACHINE_H
+5
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@@ -203,4 +203,9 @@ extern const u8 gString_BattleRecords_ColumnHeaders[];
extern const u8 gString_BattleRecords_7Dashes[];
extern const u8 gString_BattleRecords_4Dashes[];
// slot_machine
extern const u8 gString_OutOfCoins[];
extern const u8 gString_QuitPlaying[];
extern const u8 gString_SlotMachineControls[];
#endif //GUARD_STRINGS_H
+4 -3
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@@ -1,5 +1,5 @@
#ifndef GUARD_BATTLE_DOME_CARDS_H
#define GUARD_BATTLE_DOME_CARDS_H
#ifndef GUARD_TRAINER_POKEMON_SPRITES_H
#define GUARD_TRAINER_POKEMON_SPRITES_H
#include "global.h"
@@ -13,5 +13,6 @@ u16 sub_818D938(u16 species, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteS
u8 sub_818D97C(u8 a0, u8 a1);
u16 CreateTrainerPicSprite(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag);
u16 FreeAndDestroyTrainerPicSprite(u16);
u16 PlayerGenderToFrontTrainerPicId_Debug(u8 gender, bool8 getClass);
#endif //GUARD_BATTLE_DOME_CARDS_H
#endif // GUARD_TRAINER_POKEMON_SPRITES_H