Use trainer type constants
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@@ -34,7 +34,7 @@
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "0",
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "FLAG_HIDE_ONE_ISLAND_BILL"
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@@ -47,7 +47,7 @@
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"movement_type": "MOVEMENT_TYPE_WANDER_AROUND",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "0",
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "OneIsland_EventScript_OldMan",
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"flag": "0"
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@@ -60,7 +60,7 @@
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN_AND_UP",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "0",
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "OneIsland_EventScript_BaldingMan",
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"flag": "0"
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