Use trainer type constants

This commit is contained in:
GriffinR
2020-03-27 10:21:26 -04:00
parent a473ca70a2
commit eebe7f2233
359 changed files with 1641 additions and 1632 deletions
@@ -23,7 +23,7 @@
"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "0",
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "SevenIsland_SevaultCanyon_House_EventScript_BaldingMan",
"flag": "0"
@@ -36,7 +36,7 @@
"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "0",
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "SevenIsland_SevaultCanyon_House_EventScript_Chansey",
"flag": "0"
@@ -49,7 +49,7 @@
"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "0",
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "SevenIsland_SevaultCanyon_House_EventScript_ItemLuckyPunch",
"flag": "FLAG_HIDE_SEVEN_ISLAND_SEVAULT_CANYON_HOUSE_LUCKY_PUNCH"