Sync battle anim - mons

This commit is contained in:
GriffinR
2022-08-17 13:14:34 -04:00
parent 1711490e16
commit efa422d6fa
14 changed files with 386 additions and 271 deletions
+2 -2
View File
@@ -1823,7 +1823,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
{
s32 i;
ResetSpritePriorityOfAllVisibleBattlers();
InitPrioritiesForVisibleBattlers();
UpdateOamPriorityInAllHealthboxes(0);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
@@ -2128,7 +2128,7 @@ static void ScriptCmd_end(void)
if (!continuousAnim)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
ResetSpritePriorityOfAllVisibleBattlers();
InitPrioritiesForVisibleBattlers();
UpdateOamPriorityInAllHealthboxes(1);
gAnimScriptActive = FALSE;
}