Sync battle anim - mons
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@@ -1747,7 +1747,7 @@ void AnimCoinThrow(struct Sprite *sprite)
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[2] = r6;
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sprite->data[4] = r7;
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sprite->callback = BattleAnim_InitAndRunLinearTranslationWithDuration;
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sprite->callback = InitAnimLinearTranslationWithSpeedAndPos;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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