Fix typos

This commit is contained in:
PikalaxALT
2019-10-31 09:04:51 -04:00
parent f86bb07027
commit eff29ff7ae
+51 -51
View File
@@ -83,7 +83,7 @@ struct TradeAnimationResources {
/*0x8C*/ u16 unk_8C; /*0x8C*/ u16 unk_8C;
/*0x8E*/ u8 pokePicSpriteIdxs[2]; /*0x8E*/ u8 pokePicSpriteIdxs[2];
/*0x90*/ u8 tradeGlow1SpriteId; /*0x90*/ u8 tradeGlow1SpriteId;
/*0x91*/ u8 gbaScreenSpriteID; /*0x91*/ u8 gbaScreenSpriteId;
/*0x92*/ u8 linkCableEndSpriteId; /*0x92*/ u8 linkCableEndSpriteId;
/*0x93*/ u8 scheduleLinkTransfer; /*0x93*/ u8 scheduleLinkTransfer;
/*0x94*/ u16 state; /*0x94*/ u16 state;
@@ -148,8 +148,8 @@ static void LinkTrade_TearDownAssets(void);
static void Task_WaitFadeAndStartInGameTradeAnim(u8 taskId); static void Task_WaitFadeAndStartInGameTradeAnim(u8 taskId);
static void CheckPartnersMonForRibbons(void); static void CheckPartnersMonForRibbons(void);
static void Task_AnimateWirelessSignal(u8 taskId); static void Task_AnimateWirelessSignal(u8 taskId);
static void Task_OpenCetnerWhiteColumn(u8 taskId); static void Task_OpenCenterWhiteColumn(u8 taskId);
static void Task_CloseCetnerWhiteColumn(u8 taskId); static void Task_CloseCenterWhiteColumn(u8 taskId);
static const u16 sTradeBallPalette[] = INCBIN_U16("graphics/trade/ball.gbapal"); static const u16 sTradeBallPalette[] = INCBIN_U16("graphics/trade/ball.gbapal");
static const u8 sTradeBallTiles[] = INCBIN_U8("graphics/trade/ball.4bpp"); static const u8 sTradeBallTiles[] = INCBIN_U8("graphics/trade/ball.4bpp");
@@ -449,7 +449,7 @@ static const struct SpriteTemplate sTradeGBAScreenSpriteTemplate2 = {
.callback = SpriteCB_TradeGBAScreen .callback = SpriteCB_TradeGBAScreen
}; };
static const u16 gTradeGlow2PaletteAnimTable[] = { static const u16 sTradeGlow2PaletteAnimTable[] = {
RGB(18, 24, 31), RGB(18, 24, 31),
RGB(18, 24, 31), RGB(18, 24, 31),
RGB(18, 24, 31), RGB(18, 24, 31),
@@ -632,7 +632,7 @@ static void SpriteCB_TradeGlowCore(struct Sprite * sprite)
sprite->data[0]++; sprite->data[0]++;
if (sprite->data[0] == 12) if (sprite->data[0] == 12)
sprite->data[0] = 0; sprite->data[0] = 0;
LoadPalette(&gTradeGlow2PaletteAnimTable[sprite->data[0]], 16 * (sprite->oam.paletteNum + 16) + 4, 2); LoadPalette(&sTradeGlow2PaletteAnimTable[sprite->data[0]], 16 * (sprite->oam.paletteNum + 16) + 4, 2);
} }
} }
@@ -1371,14 +1371,14 @@ static bool8 DoTradeAnim_Cable(void)
if (++sTradeData->timer > 20) if (++sTradeData->timer > 20)
{ {
SetTradeBGAffine(); SetTradeBGAffine();
sTradeData->gbaScreenSpriteID = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0); sTradeData->gbaScreenSpriteId = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0);
sTradeData->state++; sTradeData->state++;
} }
break; break;
case 25: case 25:
if (gSprites[sTradeData->gbaScreenSpriteID].animEnded) if (gSprites[sTradeData->gbaScreenSpriteId].animEnded)
{ {
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]); DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND |
BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG1 |
BLDCNT_TGT2_BG2); BLDCNT_TGT2_BG2);
@@ -1398,8 +1398,8 @@ static bool8 DoTradeAnim_Cable(void)
break; break;
case 27: case 27:
sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 128, 80, 3); sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 128, 80, 3);
sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 128, 80, 0); sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 128, 80, 0);
StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteID], 1); StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteId], 1);
sTradeData->state++; sTradeData->state++;
break; break;
case 28: case 28:
@@ -1414,7 +1414,7 @@ static bool8 DoTradeAnim_Cable(void)
break; break;
case 200: case 200:
gSprites[sTradeData->tradeGlow1SpriteId].pos1.y -= 2; gSprites[sTradeData->tradeGlow1SpriteId].pos1.y -= 2;
gSprites[sTradeData->gbaScreenSpriteID].pos1.y -= 2; gSprites[sTradeData->gbaScreenSpriteId].pos1.y -= 2;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos1.y < -8) if (gSprites[sTradeData->tradeGlow1SpriteId].pos1.y < -8)
{ {
sTradeData->state = 29; sTradeData->state = 29;
@@ -1428,7 +1428,7 @@ static bool8 DoTradeAnim_Cable(void)
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]); DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]); DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetTradeSequenceBgGpuRegs(2); SetTradeSequenceBgGpuRegs(2);
sTradeData->state++; sTradeData->state++;
} }
@@ -1436,7 +1436,7 @@ static bool8 DoTradeAnim_Cable(void)
case 31: case 31:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK); BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
sTradeData->tradeGlow1SpriteId = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0); sTradeData->tradeGlow1SpriteId = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0);
sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0); sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
sTradeData->state++; sTradeData->state++;
break; break;
case 32: case 32:
@@ -1446,15 +1446,15 @@ static bool8 DoTradeAnim_Cable(void)
sTradeData->state++; sTradeData->state++;
} }
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3; gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
break; break;
case 33: case 33:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3; gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -90) if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -90)
{ {
gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 1; gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 1;
gSprites[sTradeData->gbaScreenSpriteID].data[1] = 1; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 1;
sTradeData->state++; sTradeData->state++;
} }
break; break;
@@ -1501,7 +1501,7 @@ static bool8 DoTradeAnim_Cable(void)
if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -222) if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -222)
{ {
gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 0; gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 0;
gSprites[sTradeData->gbaScreenSpriteID].data[1] = 0; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 0;
sTradeData->state++; sTradeData->state++;
gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = TRUE; gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = TRUE;
gSprites[sTradeData->pokePicSpriteIdxs[1]].invisible = TRUE; gSprites[sTradeData->pokePicSpriteIdxs[1]].invisible = TRUE;
@@ -1510,13 +1510,13 @@ static bool8 DoTradeAnim_Cable(void)
break; break;
case 39: case 39:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3; gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -222) if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -222)
{ {
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK); BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
sTradeData->state++; sTradeData->state++;
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]); DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]); DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
} }
break; break;
case 40: case 40:
@@ -1526,8 +1526,8 @@ static bool8 DoTradeAnim_Cable(void)
SetTradeSequenceBgGpuRegs(1); SetTradeSequenceBgGpuRegs(1);
sTradeData->bg1vofs = 166; sTradeData->bg1vofs = 166;
sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 128, -20, 3); sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 128, -20, 3);
sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 128, -20, 0); sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 128, -20, 0);
StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteID], 1); StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteId], 1);
} }
break; break;
case 41: case 41:
@@ -1546,7 +1546,7 @@ static bool8 DoTradeAnim_Cable(void)
break; break;
case 43: case 43:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y += 3; gSprites[sTradeData->tradeGlow1SpriteId].pos2.y += 3;
gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3; gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y + gSprites[sTradeData->tradeGlow1SpriteId].pos1.y == 64) if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y + gSprites[sTradeData->tradeGlow1SpriteId].pos1.y == 64)
{ {
sTradeData->state++; sTradeData->state++;
@@ -1561,7 +1561,7 @@ static bool8 DoTradeAnim_Cable(void)
break; break;
case 45: case 45:
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]); DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]); DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
sTradeData->state++; sTradeData->state++;
sTradeData->timer = 0; sTradeData->timer = 0;
break; break;
@@ -1584,13 +1584,13 @@ static bool8 DoTradeAnim_Cable(void)
} }
break; break;
case 48: case 48:
sTradeData->gbaScreenSpriteID = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0); sTradeData->gbaScreenSpriteId = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0);
sTradeData->state = 50; sTradeData->state = 50;
break; break;
case 50: case 50:
if (gSprites[sTradeData->gbaScreenSpriteID].animEnded) if (gSprites[sTradeData->gbaScreenSpriteId].animEnded)
{ {
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]); DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetTradeSequenceBgGpuRegs(6); SetTradeSequenceBgGpuRegs(6);
sTradeData->state++; sTradeData->state++;
PlaySE(SE_W028); PlaySE(SE_W028);
@@ -1868,14 +1868,14 @@ static bool8 DoTradeAnim_Wireless(void)
if (++sTradeData->timer > 20) if (++sTradeData->timer > 20)
{ {
SetTradeSequenceBgGpuRegs(3); SetTradeSequenceBgGpuRegs(3);
sTradeData->gbaScreenSpriteID = CreateSprite(&sTradeGBAScreenSpriteTemplate2, 120, 80, 0); sTradeData->gbaScreenSpriteId = CreateSprite(&sTradeGBAScreenSpriteTemplate2, 120, 80, 0);
sTradeData->state++; sTradeData->state++;
} }
break; break;
case 125: case 125:
if (gSprites[sTradeData->gbaScreenSpriteID].animEnded) if (gSprites[sTradeData->gbaScreenSpriteId].animEnded)
{ {
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]); DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 |
BLDCNT_TGT1_OBJ | BLDCNT_TGT1_OBJ |
BLDCNT_EFFECT_BLEND | BLDCNT_EFFECT_BLEND |
@@ -1900,8 +1900,8 @@ static bool8 DoTradeAnim_Wireless(void)
case 27: case 27:
sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 120, 80, 3); sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 120, 80, 3);
gSprites[sTradeData->tradeGlow1SpriteId].callback = SpriteCB_TradeGlowWireless; gSprites[sTradeData->tradeGlow1SpriteId].callback = SpriteCB_TradeGlowWireless;
sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 120, 80, 0); sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 120, 80, 0);
StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteID], 1); StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteId], 1);
sTradeData->state++; sTradeData->state++;
break; break;
case 28: case 28:
@@ -1916,7 +1916,7 @@ static bool8 DoTradeAnim_Wireless(void)
break; break;
case 200: case 200:
gSprites[sTradeData->tradeGlow1SpriteId].pos1.y -= 2; gSprites[sTradeData->tradeGlow1SpriteId].pos1.y -= 2;
gSprites[sTradeData->gbaScreenSpriteID].pos1.y -= 2; gSprites[sTradeData->gbaScreenSpriteId].pos1.y -= 2;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos1.y < -8) if (gSprites[sTradeData->tradeGlow1SpriteId].pos1.y < -8)
{ {
sTradeData->state = 29; sTradeData->state = 29;
@@ -1930,7 +1930,7 @@ static bool8 DoTradeAnim_Wireless(void)
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]); DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]); DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetTradeSequenceBgGpuRegs(2); SetTradeSequenceBgGpuRegs(2);
sTradeData->state++; sTradeData->state++;
} }
@@ -1938,7 +1938,7 @@ static bool8 DoTradeAnim_Wireless(void)
case 31: case 31:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK); BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
sTradeData->tradeGlow1SpriteId = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0); sTradeData->tradeGlow1SpriteId = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0);
sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0); sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
sTradeData->state++; sTradeData->state++;
break; break;
case 32: case 32:
@@ -1948,17 +1948,17 @@ static bool8 DoTradeAnim_Wireless(void)
sTradeData->state++; sTradeData->state++;
} }
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3; gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
break; break;
case 33: case 33:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3; gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -90) if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -90)
{ {
gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 1; gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 1;
gSprites[sTradeData->gbaScreenSpriteID].data[1] = 1; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 1;
sTradeData->state++; sTradeData->state++;
CreateTask(Task_OpenCetnerWhiteColumn, 5); CreateTask(Task_OpenCenterWhiteColumn, 5);
} }
break; break;
case 34: case 34:
@@ -2004,22 +2004,22 @@ static bool8 DoTradeAnim_Wireless(void)
if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -222) if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -222)
{ {
gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 0; gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 0;
gSprites[sTradeData->gbaScreenSpriteID].data[1] = 0; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 0;
sTradeData->state++; sTradeData->state++;
gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = TRUE; gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = TRUE;
gSprites[sTradeData->pokePicSpriteIdxs[1]].invisible = TRUE; gSprites[sTradeData->pokePicSpriteIdxs[1]].invisible = TRUE;
CreateTask(Task_CloseCetnerWhiteColumn, 5); CreateTask(Task_CloseCenterWhiteColumn, 5);
} }
break; break;
case 39: case 39:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3;
gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 3; gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -222) if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -222)
{ {
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK); BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
sTradeData->state++; sTradeData->state++;
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]); DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]); DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
} }
break; break;
case 40: case 40:
@@ -2032,8 +2032,8 @@ static bool8 DoTradeAnim_Wireless(void)
sTradeData->bg2vofs = 412; sTradeData->bg2vofs = 412;
sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 120, -20, 3); sTradeData->tradeGlow1SpriteId = CreateSprite(&sTradeGlow1SpriteTemplate, 120, -20, 3);
gSprites[sTradeData->tradeGlow1SpriteId].callback = SpriteCB_TradeGlowWireless; gSprites[sTradeData->tradeGlow1SpriteId].callback = SpriteCB_TradeGlowWireless;
sTradeData->gbaScreenSpriteID = CreateSprite(&sGlowBallSpriteTemplate, 120, -20, 0); sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 120, -20, 0);
StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteID], 1); StartSpriteAnim(&gSprites[sTradeData->gbaScreenSpriteId], 1);
} }
break; break;
case 41: case 41:
@@ -2052,7 +2052,7 @@ static bool8 DoTradeAnim_Wireless(void)
break; break;
case 43: case 43:
gSprites[sTradeData->tradeGlow1SpriteId].pos2.y += 4; gSprites[sTradeData->tradeGlow1SpriteId].pos2.y += 4;
gSprites[sTradeData->gbaScreenSpriteID].pos2.y += 4; gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 4;
if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y + gSprites[sTradeData->tradeGlow1SpriteId].pos1.y == 64) if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y + gSprites[sTradeData->tradeGlow1SpriteId].pos1.y == 64)
{ {
sTradeData->state = 144; sTradeData->state = 144;
@@ -2080,7 +2080,7 @@ static bool8 DoTradeAnim_Wireless(void)
break; break;
case 145: case 145:
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]); DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]); DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
sTradeData->state++; sTradeData->state++;
sTradeData->timer = 0; sTradeData->timer = 0;
break; break;
@@ -2105,13 +2105,13 @@ static bool8 DoTradeAnim_Wireless(void)
} }
break; break;
case 48: case 48:
sTradeData->gbaScreenSpriteID = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0); sTradeData->gbaScreenSpriteId = CreateSprite(&sTradeGBAScreenSpriteTemplate1, 120, 80, 0);
sTradeData->state = 50; sTradeData->state = 50;
break; break;
case 50: case 50:
if (gSprites[sTradeData->gbaScreenSpriteID].animEnded) if (gSprites[sTradeData->gbaScreenSpriteId].animEnded)
{ {
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteID]); DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
SetTradeSequenceBgGpuRegs(6); SetTradeSequenceBgGpuRegs(6);
sTradeData->state++; sTradeData->state++;
PlaySE(SE_W028); PlaySE(SE_W028);
@@ -2811,7 +2811,7 @@ static void Task_AnimateWirelessSignal(u8 taskId)
data[1]++; data[1]++;
} }
static void Task_OpenCetnerWhiteColumn(u8 taskId) static void Task_OpenCenterWhiteColumn(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
@@ -2840,7 +2840,7 @@ static void Task_OpenCetnerWhiteColumn(u8 taskId)
} }
} }
static void Task_CloseCetnerWhiteColumn(u8 taskId) static void Task_CloseCenterWhiteColumn(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;