Fix movement types; fix some math ops

This commit is contained in:
PikalaxALT
2021-03-30 20:33:31 -04:00
parent 35b68c68ee
commit f00b44699c
7 changed files with 406 additions and 402 deletions
+132 -132
View File
@@ -30,7 +30,7 @@ static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *, struct Sprite
static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s16);
static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8);
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
static void sub_8067A10(struct ObjectEvent *, struct Sprite *);
static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *, struct Sprite *);
static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*);
@@ -90,9 +90,9 @@ static bool8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16);
static void sub_805E384(struct ObjectEventTemplate *);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063304(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063324(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063344(struct ObjectEvent *, struct Sprite *);
static u8 MovementType_VsSeeker4D_Callback(struct ObjectEvent *, struct Sprite *);
static u8 MovementType_VsSeeker4E_Callback(struct ObjectEvent *, struct Sprite *);
static u8 MovementType_VsSeeker4F_Callback(struct ObjectEvent *, struct Sprite *);
static void sub_8064544(struct ObjectEvent *, struct Sprite *);
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
static void MovementType_None(struct Sprite *);
@@ -147,10 +147,10 @@ static void MovementType_WalkInPlace(struct Sprite *);
static void MovementType_WalkSlowlyInPlace(struct Sprite *);
static void MovementType_JogInPlace(struct Sprite *);
static void MovementType_Invisible(struct Sprite *);
static void sub_8063298(struct Sprite *);
static void sub_80632BC(struct Sprite *);
static void sub_80632E0(struct Sprite *);
static void MovementType_WanderAroundDuplicate(struct Sprite *);
static void MovementType_VsSeeker4D(struct Sprite *);
static void MovementType_VsSeeker4E(struct Sprite *);
static void MovementType_VsSeeker4F(struct Sprite *);
static void MovementType_WanderAroundSlowest(struct Sprite *);
#define movement_type_def(setup, table) \
static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
@@ -198,87 +198,87 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
#include "data/object_events/object_event_graphics.h"
static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
MovementType_None,
MovementType_LookAround,
MovementType_WanderAround,
MovementType_WanderUpAndDown,
MovementType_WanderUpAndDown,
MovementType_WanderLeftAndRight,
MovementType_WanderLeftAndRight,
MovementType_FaceDirection,
MovementType_FaceDirection,
MovementType_FaceDirection,
MovementType_FaceDirection,
MovementType_Player,
NULL,
MovementType_FaceDownAndUp,
MovementType_FaceLeftAndRight,
MovementType_FaceUpAndLeft,
MovementType_FaceUpAndRight,
MovementType_FaceDownAndLeft,
MovementType_FaceDownAndRight,
MovementType_FaceDownUpAndLeft,
MovementType_FaceDownUpAndRight,
MovementType_FaceUpRightAndLeft,
MovementType_FaceDownRightAndLeft,
MovementType_RotateCounterclockwise,
MovementType_RotateClockwise,
MovementType_WalkBackAndForth,
MovementType_WalkBackAndForth,
MovementType_WalkBackAndForth,
MovementType_WalkBackAndForth,
MovementType_WalkSequenceUpRightLeftDown,
MovementType_WalkSequenceRightLeftDownUp,
MovementType_WalkSequenceDownUpRightLeft,
MovementType_WalkSequenceLeftDownUpRight,
MovementType_WalkSequenceUpLeftRightDown,
MovementType_WalkSequenceLeftRightDownUp,
MovementType_WalkSequenceDownUpLeftRight,
MovementType_WalkSequenceRightDownUpLeft,
MovementType_WalkSequenceLeftUpDownRight,
MovementType_WalkSequenceUpDownRightLeft,
MovementType_WalkSequenceRightLeftUpDown,
MovementType_WalkSequenceDownRightLeftUp,
MovementType_WalkSequenceRightUpDownLeft,
MovementType_WalkSequenceUpDownLeftRight,
MovementType_WalkSequenceLeftRightUpDown,
MovementType_WalkSequenceDownLeftRightUp,
MovementType_WalkSequenceUpLeftDownRight,
MovementType_WalkSequenceDownRightUpLeft,
MovementType_WalkSequenceLeftDownRightUp,
MovementType_WalkSequenceRightUpLeftDown,
MovementType_WalkSequenceUpRightDownLeft,
MovementType_WalkSequenceDownLeftUpRight,
MovementType_WalkSequenceLeftUpRightDown,
MovementType_WalkSequenceRightDownLeftUp,
MovementType_CopyPlayer,
MovementType_CopyPlayer,
MovementType_CopyPlayer,
MovementType_CopyPlayer,
MovementType_TreeDisguise,
MovementType_MountainDisguise,
MovementType_CopyPlayerInGrass,
MovementType_CopyPlayerInGrass,
MovementType_CopyPlayerInGrass,
MovementType_CopyPlayerInGrass,
MovementType_Buried,
MovementType_WalkInPlace,
MovementType_WalkInPlace,
MovementType_WalkInPlace,
MovementType_WalkInPlace,
MovementType_WalkSlowlyInPlace,
MovementType_WalkSlowlyInPlace,
MovementType_WalkSlowlyInPlace,
MovementType_WalkSlowlyInPlace,
MovementType_JogInPlace,
MovementType_JogInPlace,
MovementType_JogInPlace,
MovementType_JogInPlace,
MovementType_Invisible,
sub_8063298,
sub_80632BC,
sub_80632E0,
MovementType_WanderAroundDuplicate,
[MOVEMENT_TYPE_NONE] = MovementType_None,
[MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
[MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
[MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = MovementType_WanderUpAndDown,
[MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = MovementType_WanderUpAndDown,
[MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = MovementType_WanderLeftAndRight,
[MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = MovementType_WanderLeftAndRight,
[MOVEMENT_TYPE_FACE_UP] = MovementType_FaceDirection,
[MOVEMENT_TYPE_FACE_DOWN] = MovementType_FaceDirection,
[MOVEMENT_TYPE_FACE_LEFT] = MovementType_FaceDirection,
[MOVEMENT_TYPE_FACE_RIGHT] = MovementType_FaceDirection,
[MOVEMENT_TYPE_PLAYER] = MovementType_Player,
[MOVEMENT_TYPE_BERRY_TREE_GROWTH] = NULL,
[MOVEMENT_TYPE_FACE_DOWN_AND_UP] = MovementType_FaceDownAndUp,
[MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = MovementType_FaceLeftAndRight,
[MOVEMENT_TYPE_FACE_UP_AND_LEFT] = MovementType_FaceUpAndLeft,
[MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = MovementType_FaceUpAndRight,
[MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = MovementType_FaceDownAndLeft,
[MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = MovementType_FaceDownAndRight,
[MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = MovementType_FaceDownUpAndLeft,
[MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = MovementType_FaceDownUpAndRight,
[MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = MovementType_FaceUpRightAndLeft,
[MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = MovementType_FaceDownRightAndLeft,
[MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = MovementType_RotateCounterclockwise,
[MOVEMENT_TYPE_ROTATE_CLOCKWISE] = MovementType_RotateClockwise,
[MOVEMENT_TYPE_WALK_UP_AND_DOWN] = MovementType_WalkBackAndForth,
[MOVEMENT_TYPE_WALK_DOWN_AND_UP] = MovementType_WalkBackAndForth,
[MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = MovementType_WalkBackAndForth,
[MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = MovementType_WalkBackAndForth,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = MovementType_WalkSequenceUpRightLeftDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = MovementType_WalkSequenceRightLeftDownUp,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = MovementType_WalkSequenceDownUpRightLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = MovementType_WalkSequenceLeftDownUpRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = MovementType_WalkSequenceUpLeftRightDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = MovementType_WalkSequenceLeftRightDownUp,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = MovementType_WalkSequenceDownUpLeftRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = MovementType_WalkSequenceRightDownUpLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = MovementType_WalkSequenceLeftUpDownRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = MovementType_WalkSequenceUpDownRightLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = MovementType_WalkSequenceRightLeftUpDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = MovementType_WalkSequenceDownRightLeftUp,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = MovementType_WalkSequenceRightUpDownLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = MovementType_WalkSequenceUpDownLeftRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = MovementType_WalkSequenceLeftRightUpDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = MovementType_WalkSequenceDownLeftRightUp,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = MovementType_WalkSequenceUpLeftDownRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = MovementType_WalkSequenceDownRightUpLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = MovementType_WalkSequenceLeftDownRightUp,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = MovementType_WalkSequenceRightUpLeftDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = MovementType_WalkSequenceUpRightDownLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = MovementType_WalkSequenceDownLeftUpRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = MovementType_WalkSequenceLeftUpRightDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = MovementType_WalkSequenceRightDownLeftUp,
[MOVEMENT_TYPE_COPY_PLAYER] = MovementType_CopyPlayer,
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = MovementType_CopyPlayer,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = MovementType_CopyPlayer,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = MovementType_CopyPlayer,
[MOVEMENT_TYPE_TREE_DISGUISE] = MovementType_TreeDisguise,
[MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = MovementType_MountainDisguise,
[MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_BURIED] = MovementType_Buried,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = MovementType_WalkSlowlyInPlace,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = MovementType_WalkSlowlyInPlace,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = MovementType_WalkSlowlyInPlace,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = MovementType_WalkSlowlyInPlace,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = MovementType_JogInPlace,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = MovementType_JogInPlace,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = MovementType_JogInPlace,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = MovementType_JogInPlace,
[MOVEMENT_TYPE_INVISIBLE] = MovementType_Invisible,
[MOVEMENT_TYPE_VS_SEEKER_4D] = MovementType_VsSeeker4D,
[MOVEMENT_TYPE_VS_SEEKER_4E] = MovementType_VsSeeker4E,
[MOVEMENT_TYPE_VS_SEEKER_4F] = MovementType_VsSeeker4F,
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = MovementType_WanderAroundSlowest,
};
const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
@@ -350,19 +350,19 @@ const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_RUN_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_INVISIBLE] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = TRUE,
[MOVEMENT_TYPE_VS_SEEKER_4D] = FALSE,
[MOVEMENT_TYPE_VS_SEEKER_4E] = FALSE,
[MOVEMENT_TYPE_VS_SEEKER_4F] = FALSE,
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = TRUE,
};
const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
@@ -434,19 +434,19 @@ const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] =
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH,
[MOVEMENT_TYPE_VS_SEEKER_4D] = DIR_SOUTH,
[MOVEMENT_TYPE_VS_SEEKER_4E] = DIR_SOUTH,
[MOVEMENT_TYPE_VS_SEEKER_4F] = DIR_SOUTH,
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = DIR_SOUTH,
};
#define OBJ_EVENT_PAL_TAG_0 0x1103
@@ -2725,7 +2725,7 @@ u16 GetObjectPaletteTag(u8 palSlot)
movement_type_empty_callback(MovementType_None)
movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround)
movement_type_def(MovementType_WanderAroundDuplicate, gMovementTypeFuncs_WanderAroundDuplicate)
movement_type_def(MovementType_WanderAroundSlowest, gMovementTypeFuncs_WanderAroundSlowest)
static bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
@@ -2785,7 +2785,7 @@ static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, st
return TRUE;
}
static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementType_WanderAround_Step5Slowest(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowestMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = TRUE;
@@ -4603,45 +4603,45 @@ static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struc
return FALSE;
}
void sub_8063298(struct Sprite *sprite)
void MovementType_VsSeeker4D(struct Sprite *sprite)
{
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063304);
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4D_Callback);
}
void sub_80632BC(struct Sprite *sprite)
void MovementType_VsSeeker4E(struct Sprite *sprite)
{
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063324);
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4E_Callback);
}
void sub_80632E0(struct Sprite *sprite)
void MovementType_VsSeeker4F(struct Sprite *sprite)
{
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063344);
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4F_Callback);
}
static u8 sub_8063304(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static u8 MovementType_VsSeeker4D_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
return gUnknown_83A63F0[sprite->data[1]](objectEvent, sprite);
return gMovementTypeFuncs_VsSeeker4D[sprite->data[1]](objectEvent, sprite);
}
static u8 sub_8063324(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static u8 MovementType_VsSeeker4E_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
return gUnknown_83A63FC[sprite->data[1]](objectEvent, sprite);
return gMovementTypeFuncs_VsSeeker4E[sprite->data[1]](objectEvent, sprite);
}
static u8 sub_8063344(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static u8 MovementType_VsSeeker4F_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
return gUnknown_83A6404[sprite->data[1]](objectEvent, sprite);
return gMovementTypeFuncs_VsSeeker4F[sprite->data[1]](objectEvent, sprite);
}
static bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementType_VsSeeker4D_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, 0x98);
ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x98);
sprite->data[1] = 1;
return TRUE;
}
static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementType_VsSeeker4D_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -4651,29 +4651,29 @@ static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE;
}
static bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementType_VsSeeker4D_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->singleMovementActive = FALSE;
return FALSE;
}
static bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementType_VsSeeker4E_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, 0x99);
ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x99);
sprite->data[1] = 1;
return FALSE;
}
static bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementType_VsSeeker4F_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, 0x9A);
ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x9A);
sprite->data[1] = 1;
return FALSE;
}
static bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementType_VsSeeker4E_VsSeeker4F_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -7892,8 +7892,8 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp
sprite->animPaused = FALSE;
objectEvent->disableAnim = FALSE;
}
y = -(3 * gSineTable[sprite->data[6]] >> 7);
objectEvent->singleMovementActive = (-(sprite->pos2.y = y) | y) >> 31;
sprite->pos2.y = -(3 * gSineTable[sprite->data[6]] >> 7);
objectEvent->singleMovementActive = sprite->pos2.y != 0;
return FALSE;
case 1:
if (++sprite->data[4] > 16)
@@ -8016,11 +8016,11 @@ static void TryEnableObjectEventAnim(struct ObjectEvent *objectEvent, struct Spr
static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8067A10(objectEvent, sprite);
CalcWhetherObjectIsOffscreen(objectEvent, sprite);
UpdateObjEventSpriteVisibility(objectEvent, sprite);
}
static void sub_8067A10(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u16 x, y;
u16 x2, y2;