Use 'goto_if_eq VAR, value, Script' syntax

This commit is contained in:
GriffinR
2022-08-09 20:40:03 -04:00
parent 60fc8c5e22
commit f113da30ad
171 changed files with 1992 additions and 3453 deletions
+4 -8
View File
@@ -9,8 +9,7 @@ CeruleanCave_B1F_OnResume::
CeruleanCave_B1F_EventScript_TryRemoveMewtwo::
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, B_OUTCOME_CAUGHT
goto_if_ne EventScript_Return
goto_if_ne VAR_RESULT, B_OUTCOME_CAUGHT, EventScript_Return
removeobject VAR_LAST_TALKED
return
@@ -41,12 +40,9 @@ CeruleanCave_B1F_EventScript_Mewtwo::
waitstate
clearflag FLAG_SYS_SPECIAL_WILD_BATTLE
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, B_OUTCOME_WON
goto_if_eq CeruleanCave_B1F_EventScript_DefeatedMewtwo
compare VAR_RESULT, B_OUTCOME_RAN
goto_if_eq CeruleanCave_B1F_EventScript_RanFromMewtwo
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
goto_if_eq CeruleanCave_B1F_EventScript_RanFromMewtwo
goto_if_eq VAR_RESULT, B_OUTCOME_WON, CeruleanCave_B1F_EventScript_DefeatedMewtwo
goto_if_eq VAR_RESULT, B_OUTCOME_RAN, CeruleanCave_B1F_EventScript_RanFromMewtwo
goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, CeruleanCave_B1F_EventScript_RanFromMewtwo
setflag FLAG_FOUGHT_MEWTWO
release
end