Use 'goto_if_eq VAR, value, Script' syntax
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@@ -49,22 +49,16 @@ CeruleanCity_EventScript_Rival::
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waitmovement 0
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msgbox CeruleanCity_Text_RivalIntro
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setvar VAR_LAST_TALKED, LOCALID_RIVAL
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compare VAR_STARTER_MON, 2
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call_if_eq CeruleanCity_EventScript_RivalSquirtle
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compare VAR_STARTER_MON, 1
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call_if_eq CeruleanCity_EventScript_RivalBulbasaur
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compare VAR_STARTER_MON, 0
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call_if_eq CeruleanCity_EventScript_RivalCharmander
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call_if_eq VAR_STARTER_MON, 2, CeruleanCity_EventScript_RivalSquirtle
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call_if_eq VAR_STARTER_MON, 1, CeruleanCity_EventScript_RivalBulbasaur
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call_if_eq VAR_STARTER_MON, 0, CeruleanCity_EventScript_RivalCharmander
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famechecker FAMECHECKER_BILL, 0
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msgbox CeruleanCity_Text_RivalPostBattle
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closemessage
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playbgm MUS_RIVAL_EXIT, 0
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compare VAR_TEMP_1, 0
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call_if_eq CeruleanCity_EventScript_RivalStartExit
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compare VAR_TEMP_1, 1
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call_if_eq CeruleanCity_EventScript_RivalStartExit
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compare VAR_TEMP_1, 2
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call_if_eq CeruleanCity_EventScript_RivalStartExitRight
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call_if_eq VAR_TEMP_1, 0, CeruleanCity_EventScript_RivalStartExit
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call_if_eq VAR_TEMP_1, 1, CeruleanCity_EventScript_RivalStartExit
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call_if_eq VAR_TEMP_1, 2, CeruleanCity_EventScript_RivalStartExitRight
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msgbox CeruleanCity_Text_OhRightLittlePresentAsFavor
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setvar VAR_MAP_SCENE_CERULEAN_CITY_RIVAL, 1
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setflag FLAG_GOT_FAME_CHECKER
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@@ -190,8 +184,7 @@ CeruleanCity_EventScript_Grunt::
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CeruleanCity_EventScript_GruntDefeated::
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msgbox CeruleanCity_Text_OkayIllReturnStolenTM
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checkitemspace ITEM_TM28
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compare VAR_RESULT, FALSE
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goto_if_eq CeruleanCity_EventScript_NoRoomForTM28
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goto_if_eq VAR_RESULT, FALSE, CeruleanCity_EventScript_NoRoomForTM28
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giveitem_msg CeruleanCity_Text_RecoveredTM28FromGrunt, ITEM_TM28
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msgbox CeruleanCity_Text_BetterGetMovingBye
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closemessage
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@@ -286,24 +279,18 @@ CeruleanCity_EventScript_Lass::
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lock
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random 3
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copyvar VAR_0x8008, VAR_RESULT
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compare VAR_0x8008, 0
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call_if_eq CeruleanCity_EventScript_SlowbroCommand1
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compare VAR_0x8008, 1
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call_if_eq CeruleanCity_EventScript_SlowbroCommand2
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compare VAR_0x8008, 2
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call_if_eq CeruleanCity_EventScript_SlowbroCommand3
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call_if_eq VAR_0x8008, 0, CeruleanCity_EventScript_SlowbroCommand1
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call_if_eq VAR_0x8008, 1, CeruleanCity_EventScript_SlowbroCommand2
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call_if_eq VAR_0x8008, 2, CeruleanCity_EventScript_SlowbroCommand3
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waitmessage
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delay 40
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playse SE_PIN
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applymovement LOCALID_SLOWBRO, Movement_QuestionMark
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waitmovement 0
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delay 30
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compare VAR_0x8008, 0
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call_if_eq CeruleanCity_EventScript_SlowbroFailed1
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compare VAR_0x8008, 1
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call_if_eq CeruleanCity_EventScript_SlowbroFailed2
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compare VAR_0x8008, 2
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call_if_eq CeruleanCity_EventScript_SlowbroFailed3
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call_if_eq VAR_0x8008, 0, CeruleanCity_EventScript_SlowbroFailed1
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call_if_eq VAR_0x8008, 1, CeruleanCity_EventScript_SlowbroFailed2
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call_if_eq VAR_0x8008, 2, CeruleanCity_EventScript_SlowbroFailed3
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release
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end
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@@ -335,14 +322,10 @@ CeruleanCity_EventScript_Slowbro::
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lock
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random 4
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copyvar VAR_0x8008, VAR_RESULT
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compare VAR_0x8008, 0
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call_if_eq CeruleanCity_EventScript_SlowbroText1
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compare VAR_0x8008, 1
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call_if_eq CeruleanCity_EventScript_SlowbroText2
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compare VAR_0x8008, 2
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call_if_eq CeruleanCity_EventScript_SlowbroText3
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compare VAR_0x8008, 3
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call_if_eq CeruleanCity_EventScript_SlowbroText4
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call_if_eq VAR_0x8008, 0, CeruleanCity_EventScript_SlowbroText1
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call_if_eq VAR_0x8008, 1, CeruleanCity_EventScript_SlowbroText2
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call_if_eq VAR_0x8008, 2, CeruleanCity_EventScript_SlowbroText3
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call_if_eq VAR_0x8008, 3, CeruleanCity_EventScript_SlowbroText4
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release
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end
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