Use 'goto_if_eq VAR, value, Script' syntax

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GriffinR committed 2022-08-09 20:41:54 -04:00
1 parent 60fc8c5e22
commit f113da30ad
171 files changed
+1992 -3453

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@@ -3,8 +3,7 @@ CinnabarIsland_PokemonLab_Entrance_MapScripts::
.byte 0
CinnabarIsland_PokemonLab_Entrance_OnTransition::
compare VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_REVIVE_STATE, 1
call_if_eq CinnabarIsland_PokemonLab_Entrance_EventScript_ReadyFossil
call_if_eq VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_REVIVE_STATE, 1, CinnabarIsland_PokemonLab_Entrance_EventScript_ReadyFossil
end
CinnabarIsland_PokemonLab_Entrance_EventScript_ReadyFossil::