Use 'goto_if_eq VAR, value, Script' syntax
This commit is contained in:
@@ -3,8 +3,7 @@ CinnabarIsland_PokemonLab_Entrance_MapScripts::
|
||||
.byte 0
|
||||
|
||||
CinnabarIsland_PokemonLab_Entrance_OnTransition::
|
||||
compare VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_REVIVE_STATE, 1
|
||||
call_if_eq CinnabarIsland_PokemonLab_Entrance_EventScript_ReadyFossil
|
||||
call_if_eq VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_REVIVE_STATE, 1, CinnabarIsland_PokemonLab_Entrance_EventScript_ReadyFossil
|
||||
end
|
||||
|
||||
CinnabarIsland_PokemonLab_Entrance_EventScript_ReadyFossil::
|
||||
|
||||
Reference in New Issue
Block a user