Use 'goto_if_eq VAR, value, Script' syntax

This commit is contained in:
GriffinR
2022-08-09 20:40:03 -04:00
parent 60fc8c5e22
commit f113da30ad
171 changed files with 1992 additions and 3453 deletions
@@ -3,8 +3,7 @@ CinnabarIsland_PokemonLab_Entrance_MapScripts::
.byte 0
CinnabarIsland_PokemonLab_Entrance_OnTransition::
compare VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_REVIVE_STATE, 1
call_if_eq CinnabarIsland_PokemonLab_Entrance_EventScript_ReadyFossil
call_if_eq VAR_MAP_SCENE_CINNABAR_ISLAND_POKEMON_LAB_EXPERIMENT_ROOM_REVIVE_STATE, 1, CinnabarIsland_PokemonLab_Entrance_EventScript_ReadyFossil
end
CinnabarIsland_PokemonLab_Entrance_EventScript_ReadyFossil::