Use 'goto_if_eq VAR, value, Script' syntax
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@@ -8,8 +8,7 @@ FourIsland_IcefallCave_Back_MapScripts::
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.byte 0
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FourIsland_IcefallCave_Back_OnTransition::
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compare VAR_MAP_SCENE_ICEFALL_CAVE_BACK, 1
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call_if_eq FourIsland_IcefallCave_Back_EventScript_HideLorelei
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call_if_eq VAR_MAP_SCENE_ICEFALL_CAVE_BACK, 1, FourIsland_IcefallCave_Back_EventScript_HideLorelei
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end
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FourIsland_IcefallCave_Back_EventScript_HideLorelei::
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