Use 'goto_if_eq VAR, value, Script' syntax

This commit is contained in:
GriffinR
2022-08-09 20:40:03 -04:00
parent 60fc8c5e22
commit f113da30ad
171 changed files with 1992 additions and 3453 deletions
@@ -7,8 +7,7 @@ LavenderTown_VolunteerPokemonHouse_EventScript_MrFuji::
goto_if_set FLAG_GOT_POKE_FLUTE, LavenderTown_VolunteerPokemonHouse_EventScript_AlreadyHavePokeFlute
msgbox LavenderTown_VolunteerPokemonHouse_Text_IdLikeYouToHaveThis
checkitemspace ITEM_POKE_FLUTE
compare VAR_RESULT, FALSE
goto_if_eq LavenderTown_VolunteerPokemonHouse_EventScript_NoRoomForPokeFlute
goto_if_eq VAR_RESULT, FALSE, LavenderTown_VolunteerPokemonHouse_EventScript_NoRoomForPokeFlute
setflag FLAG_GOT_POKE_FLUTE
giveitem_msg LavenderTown_VolunteerPokemonHouse_Text_ReceivedPokeFluteFromMrFuji, ITEM_POKE_FLUTE, 1, MUS_OBTAIN_KEY_ITEM
msgbox LavenderTown_VolunteerPokemonHouse_Text_ExplainPokeFlute