Use 'goto_if_eq VAR, value, Script' syntax
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@@ -7,8 +7,7 @@ LavenderTown_VolunteerPokemonHouse_EventScript_MrFuji::
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goto_if_set FLAG_GOT_POKE_FLUTE, LavenderTown_VolunteerPokemonHouse_EventScript_AlreadyHavePokeFlute
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msgbox LavenderTown_VolunteerPokemonHouse_Text_IdLikeYouToHaveThis
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checkitemspace ITEM_POKE_FLUTE
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compare VAR_RESULT, FALSE
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goto_if_eq LavenderTown_VolunteerPokemonHouse_EventScript_NoRoomForPokeFlute
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goto_if_eq VAR_RESULT, FALSE, LavenderTown_VolunteerPokemonHouse_EventScript_NoRoomForPokeFlute
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setflag FLAG_GOT_POKE_FLUTE
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giveitem_msg LavenderTown_VolunteerPokemonHouse_Text_ReceivedPokeFluteFromMrFuji, ITEM_POKE_FLUTE, 1, MUS_OBTAIN_KEY_ITEM
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msgbox LavenderTown_VolunteerPokemonHouse_Text_ExplainPokeFlute
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