Use 'goto_if_eq VAR, value, Script' syntax
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@@ -8,10 +8,8 @@ PalletTown_PlayersHouse_1F_EventScript_Mom::
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faceplayer
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goto_if_set FLAG_BEAT_RIVAL_IN_OAKS_LAB, PalletTown_PlayersHouse_1F_EventScript_MomHeal
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checkplayergender
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compare VAR_RESULT, MALE
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call_if_eq PalletTown_PlayersHouse_1F_EventScript_MomOakLookingForYouMale
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compare VAR_RESULT, FEMALE
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call_if_eq PalletTown_PlayersHouse_1F_EventScript_MomOakLookingForYouFemale
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call_if_eq VAR_RESULT, MALE, PalletTown_PlayersHouse_1F_EventScript_MomOakLookingForYouMale
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call_if_eq VAR_RESULT, FEMALE, PalletTown_PlayersHouse_1F_EventScript_MomOakLookingForYouFemale
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closemessage
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applymovement LOCALID_MOM, Movement_FaceOriginalDirection
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waitmovement 0
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@@ -37,18 +35,15 @@ PalletTown_PlayersHouse_1F_EventScript_MomHeal::
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@ Displays special text if interacted with from side or back (which are normally inaccessible)
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PalletTown_PlayersHouse_1F_EventScript_TV::
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lockall
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compare VAR_FACING, DIR_NORTH
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goto_if_eq PalletTown_PlayersHouse_1F_EventScript_TVScreen
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goto_if_eq VAR_FACING, DIR_NORTH, PalletTown_PlayersHouse_1F_EventScript_TVScreen
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msgbox PalletTown_PlayersHouse_1F_Text_OopsWrongSide
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releaseall
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end
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PalletTown_PlayersHouse_1F_EventScript_TVScreen::
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checkplayergender
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compare VAR_RESULT, MALE
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call_if_eq PalletTown_PlayersHouse_1F_EventScript_TVScreenMale
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compare VAR_RESULT, FEMALE
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call_if_eq PalletTown_PlayersHouse_1F_EventScript_TVScreenFemale
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call_if_eq VAR_RESULT, MALE, PalletTown_PlayersHouse_1F_EventScript_TVScreenMale
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call_if_eq VAR_RESULT, FEMALE, PalletTown_PlayersHouse_1F_EventScript_TVScreenFemale
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releaseall
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end
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