Use 'goto_if_eq VAR, value, Script' syntax
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@@ -4,8 +4,7 @@ PalletTown_PlayersHouse_2F_MapScripts::
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.byte 0
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PalletTown_PlayersHouse_2F_OnTransition::
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compare VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0
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call_if_eq PalletTown_PlayersHouse_2F_EventScript_SetRespawn
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call_if_eq VAR_MAP_SCENE_PALLET_TOWN_PLAYERS_HOUSE_2F, 0, PalletTown_PlayersHouse_2F_EventScript_SetRespawn
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end
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PalletTown_PlayersHouse_2F_EventScript_SetRespawn::
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