Use 'goto_if_eq VAR, value, Script' syntax
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@@ -10,12 +10,9 @@ PokemonLeague_ChampionsRoom_MapScripts::
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PokemonLeague_ChampionsRoom_OnResume::
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setvar VAR_0x8004, 4
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call PokemonLeague_EventScript_DoLightingEffect
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compare VAR_STARTER_MON, 2
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call_if_eq PokemonLeague_ChampionsRoom_EventScript_CheckStopTriggerSquirtle
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compare VAR_STARTER_MON, 1
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call_if_eq PokemonLeague_ChampionsRoom_EventScript_CheckStopTriggerBulbasaur
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compare VAR_STARTER_MON, 0
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call_if_eq PokemonLeague_ChampionsRoom_EventScript_CheckStopTriggerCharmander
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call_if_eq VAR_STARTER_MON, 2, PokemonLeague_ChampionsRoom_EventScript_CheckStopTriggerSquirtle
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call_if_eq VAR_STARTER_MON, 1, PokemonLeague_ChampionsRoom_EventScript_CheckStopTriggerBulbasaur
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call_if_eq VAR_STARTER_MON, 0, PokemonLeague_ChampionsRoom_EventScript_CheckStopTriggerCharmander
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end
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PokemonLeague_ChampionsRoom_EventScript_CheckStopTriggerSquirtle::
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@@ -107,21 +104,15 @@ PokemonLeague_ChampionsRoom_EventScript_QuestLogEnd::
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end
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PokemonLeague_ChampionsRoom_EventScript_Battle::
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compare VAR_STARTER_MON, 2
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call_if_eq PokemonLeague_ChampionsRoom_EventScript_BattleSquirtle
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compare VAR_STARTER_MON, 1
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call_if_eq PokemonLeague_ChampionsRoom_EventScript_BattleBulbasaur
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compare VAR_STARTER_MON, 0
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call_if_eq PokemonLeague_ChampionsRoom_EventScript_BattleCharmander
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call_if_eq VAR_STARTER_MON, 2, PokemonLeague_ChampionsRoom_EventScript_BattleSquirtle
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call_if_eq VAR_STARTER_MON, 1, PokemonLeague_ChampionsRoom_EventScript_BattleBulbasaur
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call_if_eq VAR_STARTER_MON, 0, PokemonLeague_ChampionsRoom_EventScript_BattleCharmander
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return
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PokemonLeague_ChampionsRoom_EventScript_Rematch::
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compare VAR_STARTER_MON, 2
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call_if_eq PokemonLeague_ChampionsRoom_EventScript_RematchSquirtle
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compare VAR_STARTER_MON, 1
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call_if_eq PokemonLeague_ChampionsRoom_EventScript_RematchBulbasaur
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compare VAR_STARTER_MON, 0
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call_if_eq PokemonLeague_ChampionsRoom_EventScript_RematchCharmander
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call_if_eq VAR_STARTER_MON, 2, PokemonLeague_ChampionsRoom_EventScript_RematchSquirtle
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call_if_eq VAR_STARTER_MON, 1, PokemonLeague_ChampionsRoom_EventScript_RematchBulbasaur
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call_if_eq VAR_STARTER_MON, 0, PokemonLeague_ChampionsRoom_EventScript_RematchCharmander
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return
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PokemonLeague_ChampionsRoom_EventScript_Intro::
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