Use 'goto_if_eq VAR, value, Script' syntax

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GriffinR committed 2022-08-09 20:41:54 -04:00
1 parent 60fc8c5e22
commit f113da30ad
171 files changed
+1992 -3453

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@@ -10,8 +10,7 @@ PokemonTower_6F_EventScript_MarowakGhost::
special StartMarowakBattle
waitstate
special QuestLog_CutRecording
compare VAR_RESULT, FALSE @ Set by CB2_EndMarowakBattle
goto_if_eq PokemonTower_6F_EventScript_DefeatedMarowakGhost
goto_if_eq VAR_RESULT, FALSE, PokemonTower_6F_EventScript_DefeatedMarowakGhost @ VAR_RESULT set by CB2_EndMarowakBattle
applymovement OBJ_EVENT_ID_PLAYER, PokemonTower_6F_Movement_ForcePlayerUp
waitmovement 0
releaseall