Use 'goto_if_eq VAR, value, Script' syntax
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@@ -10,8 +10,7 @@ PokemonTower_6F_EventScript_MarowakGhost::
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special StartMarowakBattle
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waitstate
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special QuestLog_CutRecording
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compare VAR_RESULT, FALSE @ Set by CB2_EndMarowakBattle
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goto_if_eq PokemonTower_6F_EventScript_DefeatedMarowakGhost
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goto_if_eq VAR_RESULT, FALSE, PokemonTower_6F_EventScript_DefeatedMarowakGhost @ VAR_RESULT set by CB2_EndMarowakBattle
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applymovement OBJ_EVENT_ID_PLAYER, PokemonTower_6F_Movement_ForcePlayerUp
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waitmovement 0
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releaseall
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