Use 'goto_if_eq VAR, value, Script' syntax
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@@ -31,30 +31,21 @@ SSAnne_2F_Corridor_EventScript_RivalTrigger::
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applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestDown
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waitmovement 0
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delay 20
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compare VAR_TEMP_1, 0
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call_if_eq SSAnne_2F_Corridor_EventScript_RivalApproachLeft
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compare VAR_TEMP_1, 1
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call_if_eq SSAnne_2F_Corridor_EventScript_RivalApproachMid
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compare VAR_TEMP_1, 2
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call_if_eq SSAnne_2F_Corridor_EventScript_RivalApproachRight
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call_if_eq VAR_TEMP_1, 0, SSAnne_2F_Corridor_EventScript_RivalApproachLeft
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call_if_eq VAR_TEMP_1, 1, SSAnne_2F_Corridor_EventScript_RivalApproachMid
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call_if_eq VAR_TEMP_1, 2, SSAnne_2F_Corridor_EventScript_RivalApproachRight
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msgbox SSAnne_2F_Corridor_Text_RivalIntro
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setvar VAR_LAST_TALKED, LOCALID_RIVAL
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compare VAR_STARTER_MON, 2
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call_if_eq SSAnne_2F_Corridor_EventScript_RivalSquirtle
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compare VAR_STARTER_MON, 1
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call_if_eq SSAnne_2F_Corridor_EventScript_RivalBulbasaur
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compare VAR_STARTER_MON, 0
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call_if_eq SSAnne_2F_Corridor_EventScript_RivalCharmander
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call_if_eq VAR_STARTER_MON, 2, SSAnne_2F_Corridor_EventScript_RivalSquirtle
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call_if_eq VAR_STARTER_MON, 1, SSAnne_2F_Corridor_EventScript_RivalBulbasaur
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call_if_eq VAR_STARTER_MON, 0, SSAnne_2F_Corridor_EventScript_RivalCharmander
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msgbox SSAnne_2F_Corridor_Text_RivalPostBattle
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closemessage
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delay 10
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playbgm MUS_RIVAL_EXIT, 0
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compare VAR_TEMP_1, 0
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call_if_eq SSAnne_2F_Corridor_EventScript_RivalExitLeft
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compare VAR_TEMP_1, 1
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call_if_eq SSAnne_2F_Corridor_EventScript_RivalExitMid
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compare VAR_TEMP_1, 2
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call_if_eq SSAnne_2F_Corridor_EventScript_RivalExitRight
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call_if_eq VAR_TEMP_1, 0, SSAnne_2F_Corridor_EventScript_RivalExitLeft
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call_if_eq VAR_TEMP_1, 1, SSAnne_2F_Corridor_EventScript_RivalExitMid
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call_if_eq VAR_TEMP_1, 2, SSAnne_2F_Corridor_EventScript_RivalExitRight
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fadedefaultbgm
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removeobject LOCALID_RIVAL
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setvar VAR_MAP_SCENE_S_S_ANNE_2F_CORRIDOR, 1
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