Use 'goto_if_eq VAR, value, Script' syntax
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@@ -14,8 +14,7 @@ SeafoamIslands_B4F_OnResume::
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SeafoamIslands_B4F_EventScript_TryRemoveArticuno::
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, B_OUTCOME_CAUGHT
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goto_if_ne EventScript_Return
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goto_if_ne VAR_RESULT, B_OUTCOME_CAUGHT, EventScript_Return
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removeobject VAR_LAST_TALKED
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return
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@@ -29,8 +28,7 @@ SeafoamIslands_B4F_EventScript_CheckStoppedCurrent::
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setvar NUM_BOULDERS_PRESENT, 0
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call_if_unset FLAG_HIDE_SEAFOAM_B4F_BOULDER_1, SeafoamIslands_B4F_EventScript_AddBoulderPresent
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call_if_unset FLAG_HIDE_SEAFOAM_B4F_BOULDER_2, SeafoamIslands_B4F_EventScript_AddBoulderPresent
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compare NUM_BOULDERS_PRESENT, 2
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call_if_eq SeafoamIslands_B4F_EventScript_StoppedCurrent
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call_if_eq NUM_BOULDERS_PRESENT, 2, SeafoamIslands_B4F_EventScript_StoppedCurrent
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return
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SeafoamIslands_B4F_EventScript_StoppedCurrent::
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@@ -49,8 +47,7 @@ SeafoamIslands_B4F_OnLoad::
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setvar NUM_BOULDERS_PRESENT, 0
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call_if_unset FLAG_HIDE_SEAFOAM_B4F_BOULDER_1, SeafoamIslands_B4F_EventScript_AddBoulderPresent
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call_if_unset FLAG_HIDE_SEAFOAM_B4F_BOULDER_2, SeafoamIslands_B4F_EventScript_AddBoulderPresent
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compare NUM_BOULDERS_PRESENT, 2
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goto_if_eq SeafoamIslands_B4F_EventScript_SetCalmWaterNearStairs
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goto_if_eq NUM_BOULDERS_PRESENT, 2, SeafoamIslands_B4F_EventScript_SetCalmWaterNearStairs
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end
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SeafoamIslands_B4F_EventScript_SetCalmWaterNearStairs::
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@@ -93,13 +90,10 @@ SeafoamIslands_B4F_EventScript_EnterByFalling::
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setvar NUM_BOULDERS_PRESENT, 0
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call_if_unset FLAG_HIDE_SEAFOAM_B4F_BOULDER_1, SeafoamIslands_B4F_EventScript_AddBoulderPresent
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call_if_unset FLAG_HIDE_SEAFOAM_B4F_BOULDER_2, SeafoamIslands_B4F_EventScript_AddBoulderPresent
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compare NUM_BOULDERS_PRESENT, 2
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goto_if_eq SeafoamIslands_B4F_EventScript_CurrentBlocked
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goto_if_eq NUM_BOULDERS_PRESENT, 2, SeafoamIslands_B4F_EventScript_CurrentBlocked
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getplayerxy VAR_0x8008, VAR_0x8009
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compare VAR_0x8008, 9
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call_if_lt SeafoamIslands_B4F_EventScript_RideCurrentFar
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compare VAR_0x8008, 9
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call_if_ge SeafoamIslands_B4F_EventScript_RideCurrentClose
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call_if_lt VAR_0x8008, 9, SeafoamIslands_B4F_EventScript_RideCurrentFar
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call_if_ge VAR_0x8008, 9, SeafoamIslands_B4F_EventScript_RideCurrentClose
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special SeafoamIslandsB4F_CurrentDumpsPlayerOnLand
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setvar VAR_TEMP_1, 0
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releaseall
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@@ -176,12 +170,9 @@ SeafoamIslands_B4F_EventScript_Articuno::
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waitstate
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clearflag FLAG_SYS_SPECIAL_WILD_BATTLE
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, B_OUTCOME_WON
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goto_if_eq SeafoamIslands_B4F_EventScript_DefeatedArticuno
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compare VAR_RESULT, B_OUTCOME_RAN
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goto_if_eq SeafoamIslands_B4F_EventScript_RanFromArticuno
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compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
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goto_if_eq SeafoamIslands_B4F_EventScript_RanFromArticuno
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goto_if_eq VAR_RESULT, B_OUTCOME_WON, SeafoamIslands_B4F_EventScript_DefeatedArticuno
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goto_if_eq VAR_RESULT, B_OUTCOME_RAN, SeafoamIslands_B4F_EventScript_RanFromArticuno
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goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, SeafoamIslands_B4F_EventScript_RanFromArticuno
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setflag FLAG_FOUGHT_ARTICUNO
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release
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end
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