Use 'goto_if_eq VAR, value, Script' syntax
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@@ -9,10 +9,8 @@ SevenIsland_House_Room1_MapScripts::
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SevenIsland_House_Room1_OnTransition::
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special ValidateEReaderTrainer
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compare VAR_RESULT, 0
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call_if_eq SevenIsland_House_Room1_EventScript_SetTrainerVisitingLayout
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compare VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 0
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call_if_ne SevenIsland_House_Room1_EventScript_MoveOldWomanToDoor
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call_if_eq VAR_RESULT, 0, SevenIsland_House_Room1_EventScript_SetTrainerVisitingLayout
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call_if_ne VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 0, SevenIsland_House_Room1_EventScript_MoveOldWomanToDoor
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end
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SevenIsland_House_Room1_EventScript_SetTrainerVisitingLayout::
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@@ -43,12 +41,9 @@ SevenIsland_House_Room1_EventScript_OldWomanCommentOnBattle::
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copyobjectxytoperm LOCALID_OLD_WOMAN
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
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waitmovement 0
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compare VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1
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call_if_eq SevenIsland_House_Room1_EventScript_BattleWonComment
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compare VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2
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call_if_eq SevenIsland_House_Room1_EventScript_BattleLostComment
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compare VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3
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call_if_eq SevenIsland_House_Room1_EventScript_BattleTiedComment
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call_if_eq VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1, SevenIsland_House_Room1_EventScript_BattleWonComment
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call_if_eq VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2, SevenIsland_House_Room1_EventScript_BattleLostComment
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call_if_eq VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3, SevenIsland_House_Room1_EventScript_BattleTiedComment
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special LoadPlayerParty
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setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 0
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releaseall
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@@ -79,10 +74,8 @@ SevenIsland_House_Room1_EventScript_OldWoman::
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lock
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faceplayer
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special ValidateEReaderTrainer
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compare VAR_RESULT, 1
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call_if_eq SevenIsland_House_Room1_EventScript_InvalidVisitingTrainer
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compare TRAINER_VISITING, TRUE
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goto_if_eq SevenIsland_House_Room1_EventScript_TrainerVisiting
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call_if_eq VAR_RESULT, 1, SevenIsland_House_Room1_EventScript_InvalidVisitingTrainer
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goto_if_eq TRAINER_VISITING, TRUE, SevenIsland_House_Room1_EventScript_TrainerVisiting
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msgbox SevenIsland_House_Room1_Text_OnlyEnjoymentWatchingBattles
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release
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end
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@@ -96,28 +89,21 @@ SevenIsland_House_Room1_EventScript_TrainerVisiting::
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special SavePlayerParty
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special BufferEReaderTrainerName
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msgbox SevenIsland_House_Room1_Text_ChallengeVisitingTrainer, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SevenIsland_House_Room1_EventScript_DeclineBattle
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goto_if_eq VAR_RESULT, NO, SevenIsland_House_Room1_EventScript_DeclineBattle
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call SevenIsland_House_Room1_EventScript_ChooseParty
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compare VAR_RESULT, 0
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goto_if_eq SevenIsland_House_Room1_EventScript_DeclineBattle
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goto_if_eq VAR_RESULT, 0, SevenIsland_House_Room1_EventScript_DeclineBattle
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msgbox SevenIsland_House_Room1_Text_SaveProgressBeforeBattle, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SevenIsland_House_Room1_EventScript_DeclineBattle
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goto_if_eq VAR_RESULT, NO, SevenIsland_House_Room1_EventScript_DeclineBattle
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special LoadPlayerParty
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call EventScript_AskSaveGame
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compare VAR_RESULT, 0
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goto_if_eq SevenIsland_House_Room1_EventScript_DeclineBattle
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goto_if_eq VAR_RESULT, 0, SevenIsland_House_Room1_EventScript_DeclineBattle
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special SavePlayerParty
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special ReducePlayerPartyToThree
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msgbox SevenIsland_House_Room1_Text_DontHoldAnythingBack
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closemessage
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compare VAR_FACING, DIR_NORTH
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call_if_eq SevenIsland_House_Room1_EventScript_EnterBattleRoomNorth
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compare VAR_FACING, DIR_EAST
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call_if_eq SevenIsland_House_Room1_EventScript_EnterBattleRoomEast
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compare VAR_FACING, DIR_WEST
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call_if_eq SevenIsland_House_Room1_EventScript_EnterBattleRoomWest
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call_if_eq VAR_FACING, DIR_NORTH, SevenIsland_House_Room1_EventScript_EnterBattleRoomNorth
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call_if_eq VAR_FACING, DIR_EAST, SevenIsland_House_Room1_EventScript_EnterBattleRoomEast
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call_if_eq VAR_FACING, DIR_WEST, SevenIsland_House_Room1_EventScript_EnterBattleRoomWest
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warp MAP_SEVEN_ISLAND_HOUSE_ROOM2, 3, 1
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waitstate
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release
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