Use 'goto_if_eq VAR, value, Script' syntax
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@@ -22,12 +22,9 @@ SevenIsland_House_Room2_EventScript_BattleVisitingTrainer::
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setvar VAR_0x8005, 0
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special StartSpecialBattle
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waitstate
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compare VAR_RESULT, 3
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call_if_eq SevenIsland_House_Room2_EventScript_BattleTie
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compare VAR_RESULT, 1
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call_if_eq SevenIsland_House_Room2_EventScript_BattleWon
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compare VAR_RESULT, 2
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call_if_eq SevenIsland_House_Room2_EventScript_BattleLost
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call_if_eq VAR_RESULT, 3, SevenIsland_House_Room2_EventScript_BattleTie
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call_if_eq VAR_RESULT, 1, SevenIsland_House_Room2_EventScript_BattleWon
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call_if_eq VAR_RESULT, 2, SevenIsland_House_Room2_EventScript_BattleLost
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closemessage
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special HealPlayerParty
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applymovement OBJ_EVENT_ID_PLAYER, SevenIsland_House_Room2_Movement_PlayerExitRoom
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