Use 'goto_if_eq VAR, value, Script' syntax

This commit is contained in:
GriffinR
2022-08-09 20:40:03 -04:00
parent 60fc8c5e22
commit f113da30ad
171 changed files with 1992 additions and 3453 deletions
@@ -16,13 +16,11 @@ SevenIsland_SevaultCanyon_House_EventScript_BaldingMan::
msgbox SevenIsland_SevaultCanyon_House_Text_ChanseyDanceJoinIn
textcolor NPC_TEXT_COLOR_NEUTRAL
msgbox SevenIsland_SevaultCanyon_House_Text_WouldYouLikeToDance, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SevenIsland_SevaultCanyon_House_EventScript_DeclineDance
goto_if_eq VAR_RESULT, NO, SevenIsland_SevaultCanyon_House_EventScript_DeclineDance
msgbox SevenIsland_SevaultCanyon_House_Text_DancedChanseyDance
closemessage
call EventScript_RestorePrevTextColor
compare VAR_FACING, DIR_SOUTH
call_if_ne SevenIsland_SevaultCanyon_House_EventScript_PlayerFaceDown
call_if_ne VAR_FACING, DIR_SOUTH, SevenIsland_SevaultCanyon_House_EventScript_PlayerFaceDown
delay 30
playbgm MUS_SCHOOL, 0
applymovement OBJ_EVENT_ID_PLAYER, SevenIsland_SevaultCanyon_House_Movement_ChanseyDance