Use 'goto_if_eq VAR, value, Script' syntax
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@@ -5,10 +5,8 @@ SixIsland_PatternBush_MapScripts::
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SixIsland_PatternBush_OnTransition::
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setworldmapflag FLAG_WORLD_MAP_SIX_ISLAND_PATTERN_BUSH
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getplayerxy VAR_TEMP_1, VAR_TEMP_2
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compare VAR_TEMP_1, 50
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call_if_ge SixIsland_PatternBush_EventScript_SetEscapeRightExit
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compare VAR_TEMP_1, 49
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call_if_le SixIsland_PatternBush_EventScript_SetEscapeLeftExit
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call_if_ge VAR_TEMP_1, 50, SixIsland_PatternBush_EventScript_SetEscapeRightExit
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call_if_le VAR_TEMP_1, 49, SixIsland_PatternBush_EventScript_SetEscapeLeftExit
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end
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SixIsland_PatternBush_EventScript_SetEscapeRightExit::
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