Use 'goto_if_eq VAR, value, Script' syntax
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@@ -8,8 +8,7 @@ SixIsland_PokemonCenter_1F_MapScripts::
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SixIsland_PokemonCenter_1F_OnTransition::
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setrespawn SPAWN_SIX_ISLAND
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compare VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F, 0
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call_if_eq SixIsland_PokemonCenter_1F_EventScript_ShowRival
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call_if_eq VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F, 0, SixIsland_PokemonCenter_1F_EventScript_ShowRival
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end
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SixIsland_PokemonCenter_1F_EventScript_ShowRival::
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