Use 'goto_if_eq VAR, value, Script' syntax
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@@ -8,10 +8,8 @@ ThreeIsland_DunsparceTunnel_OnTransition::
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setworldmapflag FLAG_WORLD_MAP_THREE_ISLAND_DUNSPARCE_TUNNEL
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specialvar VAR_RESULT, IsNationalPokedexEnabled
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copyvar VAR_0x8008, VAR_RESULT
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compare VAR_0x8008, TRUE
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call_if_eq ThreeIsland_DunsparceTunnel_EventScript_SetLayoutDugOut
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compare VAR_0x8008, FALSE
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call_if_eq ThreeIsland_DunsparceTunnel_EventScript_MoveProspectorToWall
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call_if_eq VAR_0x8008, TRUE, ThreeIsland_DunsparceTunnel_EventScript_SetLayoutDugOut
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call_if_eq VAR_0x8008, FALSE, ThreeIsland_DunsparceTunnel_EventScript_MoveProspectorToWall
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end
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ThreeIsland_DunsparceTunnel_EventScript_SetLayoutDugOut::
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@@ -28,8 +26,7 @@ ThreeIsland_DunsparceTunnel_EventScript_Prospector::
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faceplayer
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goto_if_set FLAG_GOT_NUGGET_FROM_DUNSPARCE_TUNNEL, ThreeIsland_DunsparceTunnel_EventScript_ProspectorAlreadyGaveNugget
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specialvar VAR_RESULT, IsNationalPokedexEnabled
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compare VAR_RESULT, TRUE
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goto_if_eq ThreeIsland_DunsparceTunnel_EventScript_ProspectorStruckGold
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goto_if_eq VAR_RESULT, TRUE, ThreeIsland_DunsparceTunnel_EventScript_ProspectorStruckGold
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msgbox ThreeIsland_DunsparceTunnel_Text_ProspectingForGold
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closemessage
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applymovement LOCALID_PROSPECTOR, Movement_FaceOriginalDirection
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@@ -40,8 +37,7 @@ ThreeIsland_DunsparceTunnel_EventScript_Prospector::
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ThreeIsland_DunsparceTunnel_EventScript_ProspectorStruckGold::
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msgbox ThreeIsland_DunsparceTunnel_Text_StruckGoldThisIsForYou
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giveitem ITEM_NUGGET
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compare VAR_RESULT, FALSE
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goto_if_eq ThreeIsland_DunsparceTunnel_EventScript_NoRoomForNugget
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goto_if_eq VAR_RESULT, FALSE, ThreeIsland_DunsparceTunnel_EventScript_NoRoomForNugget
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setflag FLAG_GOT_NUGGET_FROM_DUNSPARCE_TUNNEL
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goto ThreeIsland_DunsparceTunnel_EventScript_ProspectorAlreadyGaveNugget
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end
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