Use 'goto_if_eq VAR, value, Script' syntax
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@@ -61,12 +61,9 @@ TwoIsland_EventScript_Clerk::
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goto_if_questlog EventScript_ReleaseEnd
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lock
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faceplayer
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compare VAR_MAP_SCENE_TWO_ISLAND, 4
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goto_if_eq TwoIsland_EventScript_ClerkShopExpanded3
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compare VAR_MAP_SCENE_TWO_ISLAND, 3
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goto_if_eq TwoIsland_EventScript_ClerkShopExpanded2
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compare VAR_MAP_SCENE_TWO_ISLAND, 2
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goto_if_eq TwoIsland_EventScript_ClerkShopExpanded1
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goto_if_eq VAR_MAP_SCENE_TWO_ISLAND, 4, TwoIsland_EventScript_ClerkShopExpanded3
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goto_if_eq VAR_MAP_SCENE_TWO_ISLAND, 3, TwoIsland_EventScript_ClerkShopExpanded2
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goto_if_eq VAR_MAP_SCENE_TWO_ISLAND, 2, TwoIsland_EventScript_ClerkShopExpanded1
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goto TwoIsland_EventScript_ClerkShopInitial
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end
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@@ -105,12 +102,9 @@ TwoIsland_EventScript_ClerkShopInitial::
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TwoIsland_EventScript_ClerkShopSkipIntro::
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message Text_MayIHelpYou
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waitmessage
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compare VAR_MAP_SCENE_TWO_ISLAND, 4
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goto_if_eq TwoIsland_EventScript_ShopExpanded3
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compare VAR_MAP_SCENE_TWO_ISLAND, 3
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goto_if_eq TwoIsland_EventScript_ShopExpanded2
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compare VAR_MAP_SCENE_TWO_ISLAND, 2
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goto_if_eq TwoIsland_EventScript_ShopExpanded1
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goto_if_eq VAR_MAP_SCENE_TWO_ISLAND, 4, TwoIsland_EventScript_ShopExpanded3
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goto_if_eq VAR_MAP_SCENE_TWO_ISLAND, 3, TwoIsland_EventScript_ShopExpanded2
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goto_if_eq VAR_MAP_SCENE_TWO_ISLAND, 2, TwoIsland_EventScript_ShopExpanded1
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goto TwoIsland_EventScript_ShopInitial
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end
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