Use 'goto_if_eq VAR, value, Script' syntax
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@@ -128,8 +128,7 @@ TwoIsland_JoyfulGameCorner_Movement_BikerLookAround::
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TwoIsland_JoyfulGameCorner_EventScript_InfoMan::
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lock
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faceplayer
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compare VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER, 4
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goto_if_eq JoyfulGameCorner_EventScript_InfoMan2
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goto_if_eq VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER, 4, JoyfulGameCorner_EventScript_InfoMan2
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goto_if_set FLAG_RESCUED_LOSTELLE, TwoIsland_JoyfulGameCorner_EventScript_GetGamesGoingSoon
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msgbox TwoIsland_JoyfulGameCorner_Text_NotRunningAnyGamesToday
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release
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@@ -144,11 +143,9 @@ TwoIsland_JoyfulGameCorner_EventScript_GetGamesGoingSoon::
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TwoIsland_JoyfulGameCorner_EventScript_LostellesDaddy::
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lock
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faceplayer
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compare VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER, 4
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goto_if_eq JoyfulGameCorner_EventScript_MinigameAttendant
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goto_if_eq VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER, 4, JoyfulGameCorner_EventScript_MinigameAttendant
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goto_if_set FLAG_GOT_MOON_STONE_FROM_JOYFUL_GAME_CORNER, TwoIsland_JoyfulGameCorner_EventScript_GetGameCornerRunning
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compare VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER, 3
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goto_if_eq TwoIsland_JoyfulGameCorner_EventScript_GiveDaddyMeteorite
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goto_if_eq VAR_MAP_SCENE_TWO_ISLAND_JOYFUL_GAME_CORNER, 3, TwoIsland_JoyfulGameCorner_EventScript_GiveDaddyMeteorite
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msgbox TwoIsland_JoyfulGameCorner_Text_PleaseGoToThreeIsland
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release
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end
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@@ -170,8 +167,7 @@ TwoIsland_JoyfulGameCorner_EventScript_GiveDaddyMeteorite::
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TwoIsland_JoyfulGameCorner_EventScript_ReceiveMoonStone::
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checkitemspace ITEM_MOON_STONE
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compare VAR_RESULT, FALSE
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goto_if_eq TwoIsland_JoyfulGameCorner_EventScript_NoRoomForMoonStone
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goto_if_eq VAR_RESULT, FALSE, TwoIsland_JoyfulGameCorner_EventScript_NoRoomForMoonStone
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additem ITEM_MOON_STONE
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setflag FLAG_GOT_MOON_STONE_FROM_JOYFUL_GAME_CORNER
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msgreceiveditem TwoIsland_JoyfulGameCorner_Text_ReceivedMoonStoneFromLostellesDaddy, ITEM_MOON_STONE
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