Use 'goto_if_eq VAR, value, Script' syntax

This commit is contained in:
GriffinR
2022-08-09 20:40:03 -04:00
parent 60fc8c5e22
commit f113da30ad
171 changed files with 1992 additions and 3453 deletions
+2 -4
View File
@@ -6,8 +6,7 @@ VermilionCity_House1_EventScript_FishingGuru::
faceplayer
goto_if_set FLAG_GOT_OLD_ROD, VermilionCity_House1_EventScript_AlreadyGotOldRod
msgbox VermilionCity_House1_Text_ImFishingGuruDoYouLikeToFish, MSGBOX_YESNO
compare VAR_RESULT, YES
goto_if_eq VermilionCity_House1_EventScript_GiveOldRod
goto_if_eq VAR_RESULT, YES, VermilionCity_House1_EventScript_GiveOldRod
msgbox VermilionCity_House1_Text_OhThatsSoDisappointing
release
end
@@ -19,8 +18,7 @@ VermilionCity_House1_EventScript_AlreadyGotOldRod::
VermilionCity_House1_EventScript_GiveOldRod::
checkitemspace ITEM_OLD_ROD
compare VAR_RESULT, FALSE
goto_if_eq VermilionCity_House1_EventScript_NoRoomForOldRod
goto_if_eq VAR_RESULT, FALSE, VermilionCity_House1_EventScript_NoRoomForOldRod
additem ITEM_OLD_ROD
msgbox VermilionCity_House1_Text_TakeThisAndFish
msgreceiveditem VermilionCity_House1_Text_ReceivedOldRodFromFishingGuru, ITEM_OLD_ROD