Use 'goto_if_eq VAR, value, Script' syntax
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@@ -8,14 +8,11 @@ VermilionCity_House2_EventScript_Elyssa::
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call EventScript_GetInGameTradeSpeciesInfo
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goto_if_set FLAG_DID_CH_DING_TRADE, VermilionCity_House2_EventScript_AlreadyTraded
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msgbox VermilionCity_House2_Text_DoYouHaveMonWantToTradeForMyMon, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq VermilionCity_House2_EventScript_DeclineTrade
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goto_if_eq VAR_RESULT, NO, VermilionCity_House2_EventScript_DeclineTrade
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call EventScript_ChooseMonForInGameTrade
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compare VAR_0x8004, PARTY_SIZE
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goto_if_ge VermilionCity_House2_EventScript_DeclineTrade
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goto_if_ge VAR_0x8004, PARTY_SIZE, VermilionCity_House2_EventScript_DeclineTrade
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call EventScript_GetInGameTradeSpecies
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compare VAR_RESULT, VAR_0x8009
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goto_if_ne VermilionCity_House2_EventScript_NotRequestedMon
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goto_if_ne VAR_RESULT, VAR_0x8009, VermilionCity_House2_EventScript_NotRequestedMon
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call EventScript_DoInGameTrade
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msgbox VermilionCity_House2_Text_ThankYou
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setflag FLAG_DID_CH_DING_TRADE
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