Use 'goto_if_eq VAR, value, Script' syntax
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@@ -6,10 +6,8 @@ VictoryRoad_2F_MapScripts::
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.byte 0
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VictoryRoad_2F_OnLoad::
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compare VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER1, 100
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call_if_ne VictoryRoad_2F_EventScript_SetRockBarrier1
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compare VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER2, 100
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call_if_ne VictoryRoad_2F_EventScript_SetRockBarrier2
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call_if_ne VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER1, 100, VictoryRoad_2F_EventScript_SetRockBarrier1
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call_if_ne VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER2, 100, VictoryRoad_2F_EventScript_SetRockBarrier2
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end
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VictoryRoad_2F_EventScript_SetRockBarrier1::
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@@ -24,8 +22,7 @@ VictoryRoad_2F_EventScript_SetRockBarrier2::
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VictoryRoad_2F_EventScript_FloorSwitch1::
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lockall
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compare VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER1, 100
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goto_if_eq VictoryRoad_2F_EventScript_FloorSwitch1AlreadyPressed
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goto_if_eq VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER1, 100, VictoryRoad_2F_EventScript_FloorSwitch1AlreadyPressed
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setmetatile 13, 10, METATILE_Cave_Floor_Ledge_Top, 0
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setmetatile 13, 11, METATILE_Cave_Floor_Ledge_Bottom, 0
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playse SE_ICE_BREAK
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@@ -42,8 +39,7 @@ VictoryRoad_2F_EventScript_FloorSwitch1AlreadyPressed::
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VictoryRoad_2F_EventScript_FloorSwitch2::
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lockall
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compare VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER2, 100
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goto_if_eq VictoryRoad_2F_EventScript_FloorSwitch2AlreadyPressed
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goto_if_eq VAR_MAP_SCENE_VICTORY_ROAD_2F_BOULDER2, 100, VictoryRoad_2F_EventScript_FloorSwitch2AlreadyPressed
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setmetatile 33, 16, METATILE_Cave_Floor_Ledge_Top, 0
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setmetatile 33, 17, METATILE_Cave_Floor_Ledge_Bottom, 0
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playse SE_ICE_BREAK
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