Use 'goto_if_eq VAR, value, Script' syntax

This commit is contained in:
GriffinR
2022-08-09 20:40:03 -04:00
parent 60fc8c5e22
commit f113da30ad
171 changed files with 1992 additions and 3453 deletions
+2 -4
View File
@@ -6,8 +6,7 @@ VictoryRoad_3F_MapScripts::
.byte 0
VictoryRoad_3F_OnLoad::
compare VAR_MAP_SCENE_VICTORY_ROAD_3F, 100
call_if_ne VictoryRoad_3F_EventScript_SetRockBarrier
call_if_ne VAR_MAP_SCENE_VICTORY_ROAD_3F, 100, VictoryRoad_3F_EventScript_SetRockBarrier
end
VictoryRoad_3F_EventScript_SetRockBarrier::
@@ -17,8 +16,7 @@ VictoryRoad_3F_EventScript_SetRockBarrier::
VictoryRoad_3F_EventScript_FloorSwitch::
lockall
compare VAR_MAP_SCENE_VICTORY_ROAD_3F, 100
goto_if_eq VictoryRoad_3F_EventScript_FloorSwitchAlreadyPressed
goto_if_eq VAR_MAP_SCENE_VICTORY_ROAD_3F, 100, VictoryRoad_3F_EventScript_FloorSwitchAlreadyPressed
setmetatile 12, 12, METATILE_Cave_Floor_Ledge_Top, 0
setmetatile 12, 13, METATILE_Cave_Floor_Ledge_Bottom, 0
playse SE_ICE_BREAK