through sub_805D1A8
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@@ -7,14 +7,14 @@
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#define OBJ_EVENT_GFX_RED_ITEM 3
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#define OBJ_EVENT_GFX_RED_FISH 4
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#define OBJ_EVENT_GFX_RED_ITEM_COPY 5
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#define OBJ_EVENT_GFX_RED_VS_SEEKER 6
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#define OBJ_EVENT_GFX_RED_FIELD_MOVE_BIKE 6
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#define OBJ_EVENT_GFX_GREEN_NORMAL 7
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#define OBJ_EVENT_GFX_GREEN_BIKE 8
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#define OBJ_EVENT_GFX_GREEN_SURF 9
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#define OBJ_EVENT_GFX_GREEN_ITEM 10
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#define OBJ_EVENT_GFX_GREEN_FISH 11
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#define OBJ_EVENT_GFX_GREEN_ITEM_COPY 12
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#define OBJ_EVENT_GFX_GREEN_VS_SEEKER 13
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#define OBJ_EVENT_GFX_GREEN_FIELD_MOVE_BIKE 13
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#define OBJ_EVENT_GFX_RS_BRENDAN 14
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#define OBJ_EVENT_GFX_RS_MAY 15
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#define OBJ_EVENT_GFX_LITTLE_BOY 16
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@@ -35,5 +35,6 @@ void FieldClearPlayerInput(struct FieldInput *input);
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int ProcessPlayerFieldInput(struct FieldInput *input);
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void FieldInput_HandleCancelSignpost(struct FieldInput * input);
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void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys);
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void sub_806DE70(u16 x, u16 y);
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#endif //GUARD_FIELD_CONTROL_AVATAR_H
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@@ -22,5 +22,7 @@ bool8 sub_80DCBE0(struct ObjectEvent *);
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void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
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void SetSpriteInvisible(u8 spriteId);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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@@ -20,7 +20,7 @@ void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8);
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void SetPlayerAvatarStateMask(u8 mask);
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void sub_805D9C4(struct Sprite *sprite);
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void sub_805D154(u8 direction);
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void CreateStopSurfingTask_NoMusicChange(u8 direction);
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void sub_805DAE4(u8 direction);
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void SetPlayerAvatarTransitionFlags(u16 a);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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@@ -29,7 +29,7 @@ u8 GetPlayerAvatarObjectId(void);
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u8 PlayerGetZCoord(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void sub_805CB70(void);
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void sub_805CB04(bool8);
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void SetPlayerInvisibility(bool8);
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void sub_805DC04(void);
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void sub_805DAB0(void);
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bool32 sub_805DAD0(void);
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+1
-1
@@ -85,7 +85,7 @@ void sub_8084EBC(s16, s16);
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void sub_80555E0(void);
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void copy_saved_warp3_bank_and_enter_x_to_warp1(void);
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u8 IsMapTypeOutdoors(u8 mapType);
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void sav1_reset_battle_music_maybe(void);
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void Overworld_ClearSavedMusic(void);
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bool32 sub_8056124(u16 song);
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void player_avatar_init_params_reset(void);
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