Merge master into sync-script
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#include "global.h"
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#include "battle.h"
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#include "berry.h"
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#include "daycare.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "load_save.h"
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#include "malloc.h"
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#include "overworld.h"
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#include "party_menu.h"
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#include "pokedex.h"
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#include "script_pokemon_util.h"
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#include "constants/items.h"
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#include "constants/species.h"
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#include "constants/pokemon.h"
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static void CB2_ReturnFromChooseHalfParty(void);
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static void CB2_ReturnFromChooseBattleTowerParty(void);
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void HealPlayerParty(void)
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{
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u8 i, j;
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u8 ppBonuses;
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u8 arg[4];
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// restore HP.
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for(i = 0; i < gPlayerPartyCount; i++)
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{
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u16 maxHP = GetMonData(&gPlayerParty[i], MON_DATA_MAX_HP);
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arg[0] = maxHP;
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arg[1] = maxHP >> 8;
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SetMonData(&gPlayerParty[i], MON_DATA_HP, arg);
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ppBonuses = GetMonData(&gPlayerParty[i], MON_DATA_PP_BONUSES);
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// restore PP.
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for(j = 0; j < MAX_MON_MOVES; j++)
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{
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arg[0] = CalculatePPWithBonus(GetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + j), ppBonuses, j);
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SetMonData(&gPlayerParty[i], MON_DATA_PP1 + j, arg);
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}
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// since status is u32, the four 0 assignments here are probably for safety to prevent undefined data from reaching SetMonData.
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arg[0] = 0;
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arg[1] = 0;
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arg[2] = 0;
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arg[3] = 0;
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SetMonData(&gPlayerParty[i], MON_DATA_STATUS, arg);
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}
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}
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u8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unused1, u32 unused2, u8 unused3)
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{
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u16 nationalDexNum;
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int sentToPc;
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u8 heldItem[2];
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struct Pokemon *mon = AllocZeroed(sizeof(struct Pokemon));
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CreateMon(mon, species, level, 32, 0, 0, OT_ID_PLAYER_ID, 0);
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heldItem[0] = item;
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heldItem[1] = item >> 8;
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SetMonData(mon, MON_DATA_HELD_ITEM, heldItem);
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sentToPc = GiveMonToPlayer(mon);
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nationalDexNum = SpeciesToNationalPokedexNum(species);
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switch(sentToPc)
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{
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case MON_GIVEN_TO_PARTY:
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case MON_GIVEN_TO_PC:
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GetSetPokedexFlag(nationalDexNum, FLAG_SET_SEEN);
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GetSetPokedexFlag(nationalDexNum, FLAG_SET_CAUGHT);
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break;
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}
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Free(mon);
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return sentToPc;
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}
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u8 ScriptGiveEgg(u16 species)
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{
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struct Pokemon *mon = AllocZeroed(sizeof(struct Pokemon));
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bool8 isEgg;
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bool8 sentToPc;
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CreateEgg(mon, species, TRUE);
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isEgg = TRUE;
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SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
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sentToPc = GiveMonToPlayer(mon);
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Free(mon);
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return sentToPc;
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}
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void HasEnoughMonsForDoubleBattle(void)
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{
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switch (GetMonsStateToDoubles())
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{
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case PLAYER_HAS_TWO_USABLE_MONS:
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gSpecialVar_Result = PLAYER_HAS_TWO_USABLE_MONS;
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break;
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case PLAYER_HAS_ONE_MON:
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gSpecialVar_Result = PLAYER_HAS_ONE_MON;
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break;
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case PLAYER_HAS_ONE_USABLE_MON:
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gSpecialVar_Result = PLAYER_HAS_ONE_USABLE_MON;
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break;
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}
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}
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static bool8 CheckPartyMonHasHeldItem(u16 item)
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{
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int i;
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for(i = 0; i < PARTY_SIZE; i++)
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{
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u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == item)
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return TRUE;
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}
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return FALSE;
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}
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bool8 GetNameOfEnigmaBerryInPlayerParty(void)
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{
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bool8 hasItem = CheckPartyMonHasHeldItem(ITEM_ENIGMA_BERRY);
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if (hasItem == TRUE)
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GetBerryNameByBerryType(ItemIdToBerryType(ITEM_ENIGMA_BERRY), gStringVar1);
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return hasItem;
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}
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void CreateScriptedWildMon(u16 species, u8 level, u16 item)
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{
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u8 heldItem[2];
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ZeroEnemyPartyMons();
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CreateMon(&gEnemyParty[0], species, level, 32, 0, 0, OT_ID_PLAYER_ID, 0);
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if (item)
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{
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heldItem[0] = item;
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heldItem[1] = item >> 8;
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SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem);
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}
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}
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void ScriptSetMonMoveSlot(u8 monIndex, u16 move, u8 slot)
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{
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if (monIndex > PARTY_SIZE)
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monIndex = gPlayerPartyCount - 1;
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SetMonMoveSlot(&gPlayerParty[monIndex], move, slot);
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}
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// Note: When control returns to the event script, gSpecialVar_Result will be
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// TRUE if the party selection was successful.
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void ChooseHalfPartyForBattle(void)
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{
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gMain.savedCallback = CB2_ReturnFromChooseHalfParty;
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// VarSet(VAR_FRONTIER_FACILITY, FACILITY_MULTI_OR_EREADER);
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InitChooseHalfPartyForBattle(0);
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}
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static void CB2_ReturnFromChooseHalfParty(void)
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{
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switch (gSelectedOrderFromParty[0])
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{
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case 0:
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gSpecialVar_Result = FALSE;
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break;
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default:
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gSpecialVar_Result = TRUE;
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break;
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}
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SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
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}
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void ChooseBattleTowerPlayerParty(void)
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{
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gMain.savedCallback = CB2_ReturnFromChooseBattleTowerParty;
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InitChooseHalfPartyForBattle(1);
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}
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static void CB2_ReturnFromChooseBattleTowerParty(void)
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{
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switch (gSelectedOrderFromParty[0])
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{
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case 0:
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LoadPlayerParty();
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gSpecialVar_Result = FALSE;
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break;
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default:
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ReducePlayerPartyToThree();
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gSpecialVar_Result = TRUE;
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break;
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}
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SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
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}
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void ReducePlayerPartyToThree(void)
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{
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struct Pokemon * party = AllocZeroed(3 * sizeof(struct Pokemon));
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int i;
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// copy the selected pokemon according to the order.
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for (i = 0; i < 3; i++)
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if (gSelectedOrderFromParty[i]) // as long as the order keeps going (did the player select 1 mon? 2? 3?), do not stop
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party[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1]; // index is 0 based, not literal
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CpuFill32(0, gPlayerParty, sizeof gPlayerParty);
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// overwrite the first 3 with the order copied to.
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for (i = 0; i < 3; i++)
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gPlayerParty[i] = party[i];
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CalculatePlayerPartyCount();
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Free(party);
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}
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