through sub_8057854
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@@ -2,5 +2,6 @@
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#define GUARD_BG_REGS_H
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extern const u8 gBGControlRegOffsets[];
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extern const u16 gOverworldBackgroundLayerFlags[];
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#endif //GUARD_BG_REGS_H
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@@ -71,7 +71,7 @@ void LoadPlayerObjectReflectionPalette(u16, u8);
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void LoadSpecialObjectReflectionPalette(u16, u8);
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void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
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void PatchObjectPalette(u16, u8);
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void sub_808E16C(s16, s16);
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void sub_805EDF0(s16, s16);
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void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void sub_8063AD4(s16, s16, s16 *, s16 *);
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u8 GetFaceDirectionAnimNum(u8);
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@@ -221,5 +221,7 @@ u8 GetAcroPopWheelieMoveDirectionMovementAction(u32 direction);
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u8 GetAcroWheelieMoveDirectionMovementAction(u32 direction);
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u8 sub_80641EC(u32 direction);
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u8 GetFishingBiteDirectionAnimNum(u8 direction);
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void TrySpawnObjectEvents(s16 cameraX, s16 cameraY);
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void ResetObjectEvents(void);
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#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
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@@ -34,5 +34,8 @@ void DrawDoorMetatileAt(int x, int y, const u16 *data);
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void move_tilemap_camera_to_upper_left_corner(void);
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void CameraUpdate(void);
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void FieldUpdateBgTilemapScroll(void);
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void ResetCameraUpdateInfo(void);
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u32 InitCameraUpdateCallback(u8 trackedSpriteId);
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void sub_805ACF0(void);
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#endif //GUARD_FIELD_CAMERA_H
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@@ -27,5 +27,6 @@ void ReturnToFieldFromFlyMapSelect(void);
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void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
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void SpriteCB_PopOutOfAsh(struct Sprite * sprite);
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void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite);
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void FieldEffectActiveListClear(void);
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#endif //GUARD_FIELD_EFFECTS_H
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@@ -60,5 +60,6 @@ void sub_805C260(void);
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void player_step(u8 direction, u16 newKeys, u16 heldKeys);
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bool32 PlayerIsMovingOnRockStairs(u8 direction);
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void sub_805BEB8(void);
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void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
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#endif //GUARD_FIELD_PLAYER_AVATAR_H
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@@ -34,5 +34,7 @@ void IncrementBirthIslandRockStepCount(void);
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void ResetCyclingRoadChallengeData(void);
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void ResetFieldTasksArgs(void);
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bool8 UsedPokemonCenterWarp(void);
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void sub_80CC534(void);
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void sub_80CC59C(void);
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#endif // GUARD_FIELD_SPECIALS_H
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@@ -4,5 +4,6 @@
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#include "global.h"
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void ActivatePerStepCallback(u8);
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void SetUpFieldTasks(void);
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#endif // GUARD_FIELD_TASKS_H
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@@ -144,6 +144,9 @@ void SetRainStrengthFromSoundEffect(u16 soundEffect);
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void sub_807A790(s8 gammaIndex);
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void sub_807A7C4(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay);
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void ApplyWeatherGammaShiftToPal(u8 paletteIndex);
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void StartWeather(void);
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void ResumePausedWeather(void);
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void FadeSelectedPals(u8 mode, s8 delay, u32 selectedPalettes);
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extern const u16 gCloudsWeatherPalette[];
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extern const u16 gSandstormWeatherPalette[];
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@@ -40,5 +40,9 @@ void InitMap(void);
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void copy_map_tileset2_to_vram_2(const struct MapLayout * mapLayout);
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void apply_map_tileset2_palette(const struct MapLayout * mapLayout);
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void InitMapFromSavedGame(void);
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void copy_map_tileset1_to_vram(const struct MapLayout *mapLayout);
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void copy_map_tileset2_to_vram(const struct MapLayout *mapLayout);
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void GetCameraFocusCoords(u16 *x, u16 *y);
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void SetCameraFocusCoords(u16 x, u16 y);
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#endif //GUARD_FIELDMAP_H
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@@ -59,5 +59,6 @@ void MapPreview_InitBgs(void);
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void MapPreview_LoadGfx(u8 mapsec);
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bool32 MapPreview_IsGfxLoadFinished(void);
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void MapPreview_Unload(s32 windowId);
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void MapPreview_StartForestTransition(u8 mapsec);
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#endif //GUARD_MAP_PREVIEW_SCREEN_H
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+2
-2
@@ -44,8 +44,8 @@ struct LinkPlayerObjectEvent
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struct CreditsOverworldCmd
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{
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s16 unk_0;
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u16 unk_2;
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u16 unk_4;
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s16 unk_2;
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s16 unk_4;
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};
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/* gDisableMapMusicChangeOnMapLoad */
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@@ -57,5 +57,10 @@ bool8 sub_8111CD0(void);
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void sub_8115798(void);
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bool8 sub_8113748(void);
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void sub_81119C8(void);
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void sub_8111F14(void);
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void sub_8110FCC(void);
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u8 sub_8110AC8(void);
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void sub_81113E4(void);
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void sub_8111438(void);
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#endif //GUARD_QUEST_LOG_H
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@@ -5,5 +5,6 @@
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void SetQuestLogObjectEventsData(struct QuestLog *);
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void SetSav1ObjectEventsFromQuestLog(struct QuestLog *, struct ObjectEventTemplate *);
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void sub_815A540(void);
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#endif //GUARD_QUEST_LOG_OBJECTS_H
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+3
-3
@@ -50,11 +50,11 @@ void mapheader_run_script_by_tag(u8 tag);
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u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag);
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void RunOnLoadMapScript(void);
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void RunOnTransitionMapScript(void);
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void mapheader_run_script_with_tag_x5(void);
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void mapheader_run_script_with_tag_x7(void);
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void RunOnResumeMapScript(void);
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void RunOnReturnToFieldMapScript(void);
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void RunOnDiveWarpMapScript(void);
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bool8 TryRunOnFrameMapScript(void);
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void mapheader_run_first_tag4_script_list_match(void);
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void TryRunOnWarpIntoMapScript(void);
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u32 CalculateRamScriptChecksum(void);
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void ClearRamScript(void);
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bool8 InitRamScript(u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId);
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