[LEAK-INFORMED] match InitObjectEventStateFromTemplate
additionally, port range fixes from emerald as well as a couple other things
This commit is contained in:
+45
-266
@@ -1326,53 +1326,63 @@ static u8 GetObjectEventIdByLocalId(u8 localId)
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return OBJECT_EVENTS_COUNT;
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}
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#ifdef NONMATCHING
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static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, u8 mapNum, u8 mapGroup)
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{
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struct ObjectEvent *objectEvent;
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struct ObjectEventTemplate *template2 = template;
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const struct MapHeader *mapHeader;
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u8 objectEventId;
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u8 var0;
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u8 elevation;
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u8 inConnection;
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s16 x;
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s16 y;
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s16 var;
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s16 x2;
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s16 y2;
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s16 elevation2;
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s16 x3;
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s16 y3;
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if(template->inConnection == 0xFF)
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var0 = 0;
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elevation = 0;
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x2 = 0;
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y2 = 0;
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x3 = 0;
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y3 = 0;
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inConnection = template->inConnection;
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if (inConnection == 0xFF)
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{
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var = 1;
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mapNum = template2->trainerType;
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mapGroup = template2->trainerRange_berryTreeId & 0xFF;
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elevation2 = template2->elevation;
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x = template2->x;
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y = template2->y;
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x2 = template2->x;
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y2 = template2->y;
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template = &Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->events->objectEvents[elevation2 - 1];
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var0 = 1;
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elevation = template->elevation;
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mapNum = template->trainerType;
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mapGroup = template->trainerRange_berryTreeId & 0xFF;
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x2 = template->x;
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y2 = template->y;
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x3 = template->x;
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y3 = template->y;
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mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
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template = &(mapHeader->events->objectEvents[elevation - 1]);
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}
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if (GetAvailableObjectEventId(template->localId, mapNum, mapGroup, &objectEventId)
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&& !sub_805E238(template, var, x2, y2))
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|| !sub_805E238(template, var0, x3, y3))
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return OBJECT_EVENTS_COUNT;
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objectEvent = &gObjectEvents[objectEventId];
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ClearObjectEvent(objectEvent);
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if (var)
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{
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x = x2 * 0x10000 + 0x7000;
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y = y2 * 0x10000 + 0x7000;
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}
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else
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if (var0)
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{
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x = x2 + 7;
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y = y2 + 7;
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}
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else
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{
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x = template->x + 7;
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y = template->y + 7;
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}
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objectEvent->active = TRUE;
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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objectEvent->graphicsId = template->graphicsId;
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objectEvent->movementType = template->movementType;
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objectEvent->localId = template->localId;
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objectEvent->mapNum = mapNum;
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// objectEvent++; objectEvent--; is a trick used in pokeruby and pokeemerald here
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objectEvent->mapGroup = mapGroup;
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objectEvent->initialCoords.x = x;
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objectEvent->initialCoords.y = y;
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@@ -1382,258 +1392,27 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
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objectEvent->previousCoords.y = y;
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objectEvent->currentElevation = template->elevation;
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objectEvent->previousElevation = template->elevation;
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objectEvent->range.as_nybbles.x = template->movementRangeX;
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objectEvent->range.as_nybbles.y = template->movementRangeY;
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objectEvent->rangeX = template->movementRangeX;
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objectEvent->rangeY = template->movementRangeY;
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objectEvent->trainerType = template->trainerType;
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objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
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objectEvent->mapNum = mapNum; // oops (yes this is required for matching)
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objectEvent->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
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SetObjectEventDirection(objectEvent, objectEvent->previousMovementDirection);
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SetObjectEventDynamicGraphicsId(objectEvent);
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/*#ifndef NONMATCHING
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asm("":::"r5", "r6"); is a trick used in pokeruby and pokeemerald here
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#endif*/
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if (gRangedMovementTypes[objectEvent->movementType])
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{
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if (objectEvent->range.as_nybbles.x == 0)
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if (objectEvent->rangeX == 0)
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{
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objectEvent->range.as_nybbles.x++;
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objectEvent->rangeX++;
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}
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if (objectEvent->range.as_nybbles.y == 0)
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if (objectEvent->rangeY == 0)
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{
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objectEvent->range.as_nybbles.y++;
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objectEvent->rangeY++;
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}
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}
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return objectEventId;
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}
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#else
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NAKED
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static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, u8 mapNum, u8 mapGroup)
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{
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asm_unified("\n\
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push {r4-r7,lr}\n\
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mov r7, r10\n\
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mov r6, r9\n\
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mov r5, r8\n\
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push {r5-r7}\n\
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sub sp, 0xC\n\
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adds r5, r0, 0\n\
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lsls r1, 24\n\
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lsrs r7, r1, 24\n\
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lsls r2, 24\n\
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lsrs r6, r2, 24\n\
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movs r0, 0\n\
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mov r10, r0\n\
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mov r8, r0\n\
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mov r9, r0\n\
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movs r1, 0\n\
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str r1, [sp, 0x4]\n\
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str r0, [sp, 0x8]\n\
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ldrb r0, [r5, 0x2]\n\
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cmp r0, 0xFF\n\
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bne _0805E0DA\n\
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movs r1, 0x1\n\
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mov r10, r1\n\
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ldrb r4, [r5, 0x8]\n\
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ldrb r7, [r5, 0xC]\n\
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ldrb r6, [r5, 0xE]\n\
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ldrh r0, [r5, 0x4]\n\
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mov r8, r0\n\
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ldrh r5, [r5, 0x6]\n\
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mov r9, r5\n\
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mov r1, r8\n\
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str r1, [sp, 0x4]\n\
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mov r0, r9\n\
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str r0, [sp, 0x8]\n\
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adds r0, r6, 0\n\
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adds r1, r7, 0\n\
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bl Overworld_GetMapHeaderByGroupAndId\n\
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ldr r1, [r0, 0x4]\n\
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lsls r0, r4, 1\n\
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adds r0, r4\n\
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lsls r0, 3\n\
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subs r0, 0x18\n\
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ldr r1, [r1, 0x4]\n\
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adds r5, r1, r0\n\
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_0805E0DA:\n\
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ldrb r0, [r5]\n\
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adds r1, r7, 0\n\
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adds r2, r6, 0\n\
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mov r3, sp\n\
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bl GetAvailableObjectEventId\n\
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lsls r0, 24\n\
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cmp r0, 0\n\
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bne _0805E106\n\
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ldr r1, [sp, 0x4]\n\
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lsls r2, r1, 16\n\
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asrs r2, 16\n\
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ldr r0, [sp, 0x8]\n\
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lsls r3, r0, 16\n\
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asrs r3, 16\n\
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adds r0, r5, 0\n\
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mov r1, r10\n\
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bl sub_805E238\n\
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lsls r0, 24\n\
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cmp r0, 0\n\
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bne _0805E10A\n\
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_0805E106:\n\
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movs r0, 0x10\n\
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b _0805E220\n\
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_0805E10A:\n\
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mov r0, sp\n\
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ldrb r1, [r0]\n\
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lsls r0, r1, 3\n\
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adds r0, r1\n\
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lsls r0, 2\n\
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ldr r1, _0805E13C @ =gObjectEvents\n\
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adds r4, r0, r1\n\
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adds r0, r4, 0\n\
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bl ClearObjectEvent\n\
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mov r1, r10\n\
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cmp r1, 0\n\
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beq _0805E140\n\
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mov r1, r8\n\
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lsls r0, r1, 16\n\
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movs r1, 0xE0\n\
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lsls r1, 11\n\
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adds r0, r1\n\
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lsrs r3, r0, 16\n\
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mov r1, r9\n\
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lsls r0, r1, 16\n\
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movs r1, 0xE0\n\
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lsls r1, 11\n\
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adds r0, r1\n\
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b _0805E14E\n\
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.align 2, 0\n\
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_0805E13C: .4byte gObjectEvents\n\
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_0805E140:\n\
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ldrh r0, [r5, 0x4]\n\
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adds r0, 0x7\n\
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lsls r0, 16\n\
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lsrs r3, r0, 16\n\
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ldrh r0, [r5, 0x6]\n\
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adds r0, 0x7\n\
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lsls r0, 16\n\
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_0805E14E:\n\
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lsrs r2, r0, 16\n\
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ldrb r0, [r4]\n\
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movs r1, 0x1\n\
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orrs r0, r1\n\
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movs r1, 0x4\n\
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orrs r0, r1\n\
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strb r0, [r4]\n\
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ldrb r0, [r5, 0x1]\n\
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strb r0, [r4, 0x5]\n\
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ldrb r0, [r5, 0x9]\n\
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strb r0, [r4, 0x6]\n\
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ldrb r0, [r5]\n\
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strb r0, [r4, 0x8]\n\
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strb r7, [r4, 0x9]\n\
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strb r6, [r4, 0xA]\n\
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strh r3, [r4, 0xC]\n\
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strh r2, [r4, 0xE]\n\
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strh r3, [r4, 0x10]\n\
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strh r2, [r4, 0x12]\n\
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strh r3, [r4, 0x14]\n\
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strh r2, [r4, 0x16]\n\
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ldrb r0, [r5, 0x8]\n\
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movs r6, 0xF\n\
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adds r1, r6, 0\n\
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ands r1, r0\n\
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ldrb r2, [r4, 0xB]\n\
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movs r0, 0x10\n\
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negs r0, r0\n\
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mov r8, r0\n\
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ands r0, r2\n\
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orrs r0, r1\n\
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strb r0, [r4, 0xB]\n\
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ldrb r1, [r5, 0x8]\n\
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lsls r1, 4\n\
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ands r0, r6\n\
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orrs r0, r1\n\
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strb r0, [r4, 0xB]\n\
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ldrb r1, [r5, 0xA]\n\
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lsls r1, 28\n\
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movs r0, 0xF\n\
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mov r9, r0\n\
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lsrs r1, 28\n\
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ldrb r2, [r4, 0x19]\n\
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mov r0, r8\n\
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ands r0, r2\n\
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orrs r0, r1\n\
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strb r0, [r4, 0x19]\n\
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ldrb r1, [r5, 0xA]\n\
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lsrs r1, 4\n\
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lsls r1, 4\n\
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ands r0, r6\n\
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orrs r0, r1\n\
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strb r0, [r4, 0x19]\n\
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ldrh r0, [r5, 0xC]\n\
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strb r0, [r4, 0x7]\n\
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ldrh r0, [r5, 0xE]\n\
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strb r0, [r4, 0x1D]\n\
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ldr r1, _0805E230 @ =gInitialMovementTypeFacingDirections\n\
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ldrb r0, [r5, 0x9]\n\
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adds r0, r1\n\
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ldrb r1, [r0]\n\
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adds r0, r4, 0\n\
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adds r0, 0x20\n\
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strb r1, [r0]\n\
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ldrb r1, [r0]\n\
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adds r0, r4, 0\n\
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bl SetObjectEventDirection\n\
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adds r0, r4, 0\n\
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bl SetObjectEventDynamicGraphicsId\n\
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ldr r1, _0805E234 @ =gRangedMovementTypes\n\
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ldrb r0, [r4, 0x6]\n\
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adds r0, r1\n\
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ldrb r0, [r0]\n\
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cmp r0, 0\n\
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beq _0805E21C\n\
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ldrb r2, [r4, 0x19]\n\
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adds r0, r6, 0\n\
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ands r0, r2\n\
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cmp r0, 0\n\
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bne _0805E204\n\
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lsls r0, r2, 28\n\
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lsrs r0, 28\n\
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adds r0, 0x1\n\
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mov r1, r9\n\
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ands r0, r1\n\
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mov r1, r8\n\
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ands r1, r2\n\
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orrs r1, r0\n\
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strb r1, [r4, 0x19]\n\
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_0805E204:\n\
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ldrb r2, [r4, 0x19]\n\
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movs r0, 0xF0\n\
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ands r0, r2\n\
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cmp r0, 0\n\
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bne _0805E21C\n\
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lsrs r1, r2, 4\n\
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adds r1, 0x1\n\
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lsls r1, 4\n\
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adds r0, r6, 0\n\
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ands r0, r2\n\
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orrs r0, r1\n\
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strb r0, [r4, 0x19]\n\
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_0805E21C:\n\
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mov r0, sp\n\
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ldrb r0, [r0]\n\
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_0805E220:\n\
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add sp, 0xC\n\
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pop {r3-r5}\n\
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mov r8, r3\n\
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mov r9, r4\n\
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mov r10, r5\n\
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pop {r4-r7}\n\
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pop {r1}\n\
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bx r1\n\
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.align 2, 0\n\
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_0805E230: .4byte gInitialMovementTypeFacingDirections\n\
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_0805E234: .4byte gRangedMovementTypes\n\
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");
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}
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#endif
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static bool8 sub_805E238(struct ObjectEventTemplate *template, u8 var, s16 x, s16 y)
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{
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@@ -5140,19 +4919,19 @@ static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *objectEv
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s16 top;
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s16 bottom;
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if (objectEvent->range.as_nybbles.x != 0)
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if (objectEvent->rangeX != 0)
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{
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left = objectEvent->initialCoords.x - objectEvent->range.as_nybbles.x;
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right = objectEvent->initialCoords.x + objectEvent->range.as_nybbles.x;
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left = objectEvent->initialCoords.x - objectEvent->rangeX;
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right = objectEvent->initialCoords.x + objectEvent->rangeX;
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if (left > x || right < x)
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{
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return TRUE;
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}
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}
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if (objectEvent->range.as_nybbles.y != 0)
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if (objectEvent->rangeY != 0)
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{
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top = objectEvent->initialCoords.y - objectEvent->range.as_nybbles.y;
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bottom = objectEvent->initialCoords.y + objectEvent->range.as_nybbles.y;
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top = objectEvent->initialCoords.y - objectEvent->rangeY;
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bottom = objectEvent->initialCoords.y + objectEvent->rangeY;
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if (top > y || bottom < y)
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{
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return TRUE;
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+34
-27
@@ -194,7 +194,7 @@ static void CreateConfirmLeaveTradeRoomPrompt(void);
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static void InitLinkRoomStartMenuScript(void);
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static void InitMenuBasedScript(const u8 *script);
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static void sub_80581DC(const u8 *script);
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static void sub_8058230(void);
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static void RunTerminateLinkScript(void);
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static void SpawnLinkPlayerObjectEvent(u8 i, s16 x, s16 y, u8 gender);
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static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y);
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static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId);
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@@ -2673,7 +2673,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
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if (trainer->isLocalPlayer)
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{
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SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
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sub_8058230();
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RunTerminateLinkScript();
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}
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return;
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}
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@@ -3170,7 +3170,7 @@ static void InitMenuBasedScript(const u8 *script)
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ScriptContext2_Enable();
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}
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static void sub_8058230(void)
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static void RunTerminateLinkScript(void)
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{
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ScriptContext1_SetupScript(TradeCenter_TerminateLink);
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ScriptContext2_Enable();
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@@ -3260,7 +3260,14 @@ static void ZeroObjectEvent(struct ObjectEvent *objEvent)
|
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memset(objEvent, 0, sizeof(struct ObjectEvent));
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}
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static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
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// Note: Emerald reuses the direction and range variables during Link mode
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// as special gender and direction values. The types and placement
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// conflict with the usual Event Object struct, thus the definitions.
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#define linkGender(obj) obj->singleMovementActive
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// not even one can reference *byte* aligned bitfield members...
|
||||
#define linkDirection(obj) ((u8*)obj)[offsetof(typeof(*obj), fieldEffectSpriteId) - 1] // -> rangeX
|
||||
|
||||
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender)
|
||||
{
|
||||
u8 objEventId = GetFirstInactiveObjectEventId();
|
||||
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
|
||||
@@ -3275,8 +3282,8 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
|
||||
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
|
||||
|
||||
objEvent->active = TRUE;
|
||||
objEvent->singleMovementActive = a4;
|
||||
objEvent->range.as_byte = 2;
|
||||
linkGender(objEvent) = gender;
|
||||
linkDirection(objEvent) = DIR_NORTH;
|
||||
objEvent->spriteId = MAX_SPRITES;
|
||||
|
||||
InitLinkPlayerObjectEventPos(objEvent, x, y);
|
||||
@@ -3293,17 +3300,17 @@ static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s1
|
||||
ObjectEventUpdateZCoord(objEvent);
|
||||
}
|
||||
|
||||
static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 range)
|
||||
static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 dir)
|
||||
{
|
||||
if (gLinkPlayerObjectEvents[linkPlayerId].active)
|
||||
{
|
||||
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
|
||||
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
||||
objEvent->range.as_byte = range;
|
||||
linkDirection(objEvent) = dir;
|
||||
}
|
||||
}
|
||||
|
||||
static void DestroyLinkPlayerOBject(u8 linkPlayerId)
|
||||
static void DestroyLinkPlayerObject(u8 linkPlayerId)
|
||||
{
|
||||
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
|
||||
u8 objEventId = linkPlayerObjEvent->objEventId;
|
||||
@@ -3334,7 +3341,7 @@ static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId)
|
||||
{
|
||||
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
|
||||
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
||||
return objEvent->range.as_byte;
|
||||
return linkDirection(objEvent);
|
||||
}
|
||||
|
||||
static u8 GetLinkPlayerElevation(u8 linkPlayerId)
|
||||
@@ -3393,35 +3400,35 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
|
||||
}
|
||||
}
|
||||
|
||||
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
return sLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
|
||||
return sLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
|
||||
}
|
||||
|
||||
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
return FACING_UP;
|
||||
}
|
||||
|
||||
// Duplicate Function
|
||||
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
return sLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
|
||||
return sLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
|
||||
}
|
||||
|
||||
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
s16 x, y;
|
||||
|
||||
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
|
||||
ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y);
|
||||
linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
|
||||
ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y);
|
||||
|
||||
if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, objEvent->range.as_byte, x, y))
|
||||
if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@@ -3434,9 +3441,9 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
|
||||
}
|
||||
}
|
||||
|
||||
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
|
||||
linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -3450,7 +3457,7 @@ static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent
|
||||
{
|
||||
objEvent->directionSequenceIndex--;
|
||||
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN;
|
||||
MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y);
|
||||
MoveCoords(linkDirection(objEvent), &objEvent->initialCoords.x, &objEvent->initialCoords.y);
|
||||
if (!objEvent->directionSequenceIndex)
|
||||
{
|
||||
ShiftStillObjectEventCoords(objEvent);
|
||||
@@ -3510,12 +3517,12 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
|
||||
if (gameVersion == VERSION_FIRE_RED || gameVersion == VERSION_LEAF_GREEN)
|
||||
{
|
||||
objEvent->spriteId = AddPseudoObjectEvent(
|
||||
GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, objEvent->singleMovementActive),
|
||||
GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)),
|
||||
SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
}
|
||||
|
||||
sprite = &gSprites[objEvent->spriteId];
|
||||
@@ -3535,9 +3542,9 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
|
||||
sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
|
||||
|
||||
if (!linkPlayerObjEvent->movementMode != MOVEMENT_MODE_FREE)
|
||||
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte));
|
||||
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(linkDirection(objEvent)));
|
||||
else
|
||||
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte));
|
||||
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent)));
|
||||
|
||||
UpdateObjectEventSpriteVisibility(sprite, 0);
|
||||
if (objEvent->triggerGroundEffectsOnMove)
|
||||
|
||||
@@ -93,8 +93,8 @@ void SetSav1ObjectEventsFromQuestLog(const struct QuestLog * questLog, const str
|
||||
{
|
||||
gObjectEvents[i].initialCoords.x = templates[j].x + 7;
|
||||
gObjectEvents[i].initialCoords.y = templates[j].y + 7;
|
||||
gObjectEvents[i].range.as_nybbles.x = templates[j].movementRangeX;
|
||||
gObjectEvents[i].range.as_nybbles.y = templates[j].movementRangeY;
|
||||
gObjectEvents[i].rangeX = templates[j].movementRangeX;
|
||||
gObjectEvents[i].rangeY = templates[j].movementRangeY;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+6
-6
@@ -219,15 +219,15 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
|
||||
}
|
||||
|
||||
// preserve mapobj_unk_19 before clearing.
|
||||
unk19_temp = trainerObj->range.as_nybbles.x;
|
||||
unk19b_temp = trainerObj->range.as_nybbles.y;
|
||||
trainerObj->range.as_nybbles.x = 0;
|
||||
trainerObj->range.as_nybbles.y = 0;
|
||||
unk19_temp = trainerObj->rangeX;
|
||||
unk19b_temp = trainerObj->rangeY;
|
||||
trainerObj->rangeX = 0;
|
||||
trainerObj->rangeY = 0;
|
||||
|
||||
collision = GetCollisionAtCoords(trainerObj, x, y, direction);
|
||||
|
||||
trainerObj->range.as_nybbles.x = unk19_temp;
|
||||
trainerObj->range.as_nybbles.y = unk19b_temp;
|
||||
trainerObj->rangeX = unk19_temp;
|
||||
trainerObj->rangeY = unk19b_temp;
|
||||
if (collision == 4)
|
||||
return approachDistance;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user