Merge pull request #282 from PikalaxALT/field_effect_helpers

port field_effect_helpers from emerald
This commit is contained in:
PikalaxALT
2020-03-02 14:11:32 -05:00
committed by GitHub
19 changed files with 1543 additions and 4467 deletions
+11 -4
View File
@@ -33,10 +33,10 @@ u8 GetObjectEventIdByXY(s16, s16);
void ObjectEventSetDirection(struct ObjectEvent *, u8);
u8 sub_808D4F4(void);
void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
void npc_load_two_palettes__no_record(u16, u8);
void npc_load_two_palettes__and_record(u16, u8);
void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
void sub_805F7C4(u8, u8, u8, s16, s16);
void pal_patch_for_npc(u16, u8);
void PatchObjectPalette(u16, u8);
void sub_808E16C(s16, s16);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8092FF0(s16, s16, s16 *, s16 *);
@@ -121,6 +121,13 @@ u8 sub_8064194(u8 direction);
u8 sub_80641C0(u8 direction);
void sub_805F378(s16 x, s16 y);
void sub_805F724(struct ObjectEvent *, s16 x, s16 y);
u8 CreateCopySpriteAt(struct Sprite * sprite, s16 x, s16 y, u8 subpriority);
u16 GetObjectPaletteTag(u8 paletteIndex);
void SetSpritePosToMapCoords(s16 x, s16 y, s16 *x2, s16 *y2);
void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
u8 ZCoordToPriority(u8 z);
void SetObjectSubpriorityByZCoord(u8 z, struct Sprite * sprite, u8 offset);
// Exported data declarations
@@ -131,6 +138,6 @@ extern const struct OamData gObjectEventBaseOam_32x32;
extern const struct UCoords16 gUnknown_83A64C8[];
extern const u16 gUnknown_8398648[];
extern const u16 gUnknown_8398688[];
void sub_805F724(struct ObjectEvent *, s16 x, s16 y);
extern const u8 gReflectionEffectPaletteMap[];
#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
+1 -1
View File
@@ -13,7 +13,7 @@
// Exported ROM declarations
u8 sub_8154228(void);
bool8 sub_8155DA0(struct ObjectEvent *);
bool8 sub_80DCBE0(struct ObjectEvent *);
void sub_80DC44C(u8, u8);
void sub_80DC478(u8, u8);
void StartAshFieldEffect(s16, s16, u16, s16);
+1 -1
View File
@@ -18,7 +18,7 @@ void SetWeatherScreenFadeOut(void);
void sub_807B070(void);
u8 GetCurrentWeather(void);
void FieldWeather_StartFadingOutCreditsMap(u8, u8, u32);
void sub_807AA8C(u8 palIdx);
void UpdateSpritePaletteWithWeather(u8 palIdx);
void ResetPreservedPalettesInWeather(void);
void PreservePaletteInWeather(u8 palIdx);
+6 -6
View File
@@ -217,17 +217,17 @@ struct ObjectEvent
/*0x0C*/ struct Coords16 initialCoords;
/*0x10*/ struct Coords16 currentCoords;
/*0x14*/ struct Coords16 previousCoords;
/*0x18*/ u8 facingDirection:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x18*/ u8 facingDirection:4;
/*0x18*/ u8 movementDirection:4;
/*0x19*/ union ObjectEventRange range;
/*0x1A*/ u8 mapobj_unk_1A;
/*0x1A*/ u8 fieldEffectSpriteId;
/*0x1B*/ u8 mapobj_unk_1B;
/*0x1C*/ u8 mapobj_unk_1C;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 mapobj_unk_1E;
/*0x1F*/ u8 mapobj_unk_1F;
/*0x1E*/ u8 currentMetatileBehavior;
/*0x1F*/ u8 previousMetatileBehavior;
/*0x20*/ u8 mapobj_unk_20;
/*0x21*/ u8 mapobj_unk_21;
/*0x21*/ u8 directionSequenceIndex;
/*0x22*/ u8 animId;
/*size = 0x24*/
};
+2 -2
View File
@@ -612,8 +612,8 @@ struct QuestLogObjectEvent
/*0x0a*/ s16 x;
/*0x0c*/ s16 y;
/*0x0e*/ u8 trainerRange_berryTreeId;
/*0x0f*/ u8 mapobj_unk_1F;
/*0x10*/ u8 mapobj_unk_21;
/*0x0f*/ u8 previousMetatileBehavior;
/*0x10*/ u8 directionSequenceIndex;
/*0x11*/ u8 animId;
};